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Assorted Crates

   (11 reviews)
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An assortment of crates.


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Guest

Unknown date

  
Awsomeness :D -r_rr

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Guest

Unknown date

  
Oh man, I like to climb on things

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Guest

Unknown date

  
Start to crate ratio in this wad is terrible

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Guest

Unknown date

  
Review Part I: This caused me intense pleasure for the about two hours I was trying to beat it. However it was too hard. I tried in vain to get to the top crate, but instead repeatedly slammed my body up against the wall. With a dull thud I hit every time, my neon green body armor rubbing the blue paint of the crate off which each attempt I made to scale the insurmountable pillars before me.

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Unknown date

  
Review Part II: I tried, fruitlessly, to climb up, and my fingernails were peeled off on the edge of the splintering pine that housed the UAC's implements of war packaged within the crates. In frustration I found myself shooting at the crates with my pea shooter, hoping to expose the BFG I fantasized being trapped inside. When I ran out of ammo and the mighty UAC crates refused to yield their beautiful treasures, I beat my fists into the wooden containers...

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Unknown date

  
Part III: what was supposed to be pine felt like immortal mahogany as the leather of my gloves tore apart, exposing my reddened knuckles. The pink of my skin's agitation soon turned to a bloody red fountain as my skin broke against the mighty xylem before me, and I painted the box red with the spatter of my blood. I panted. It was no use.

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Unknown date

  
Part IV: The sweat from my brow mingled with my freshly spilled blood as my forehead dragged down the crate in defeat, my mangled hands embracing the wooden monolith, tears of my defeat softening the blood spatter as it covered my face and marked me in shame. This wad, my friends, is truly an epic for our times, celebrating the impotence of man as he beats his entire against the mighty phallus of fate. -Shaikoten, 5 stars.

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Unknown date

  
Electrifying and highly innovative, a true modern classic.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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