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Gothic DeathMatch II

   (46 reviews)
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About This File

Thirty-two extremely detailed maps built for DeathMatch play only. Excellent weapons balance and playflow. Realistic design and lighting effects. Supports both DeathMatch and AltDeath. Custom graphics, music, and sound. Beautiful architecture.


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Argent Agent

  
A few maps are okay for TDM. Rest are pretty bad in DM, Duel, or even TDM or modes like LMS. If you want a real DM wad go play Lazarus or Exec.

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Doomkid

  
I think these maps are okay in terms of playability. They looks better but play worse than the first. This is about a million times better than gothic99 though. We don't speak of that dark chapter..

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Guest

  
Horrid. Cramped maps with obstructive detailing, or plain, uninspired layouts or bad item placement or all 3. Sometimes you'll come across a half-decent layout but issues like item placement let it down regardless. Maps are pretty tho, and you could maybe have an ok duel on one or two but otherwise this mapset isn't much more than an art gallery. -Marcaek

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Guest

Unknown date

  
too much shit thrown in, and TOO FUCKING DARK,

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Guest

Unknown date

  
"0 stars - vomit" That pretty much describes this. It's a whole load of "oh look at how much detail we can cram, and push gameplay aside". Why people even like this is beyond me. -deathz0r

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Guest

Unknown date

  
Most of these levels don't look like they've even been teste din DM, with far too cramped layout and annoying architecture getting in the way. Not to mention the weapon placement in most of the maps. 1/5 (for aesthetics)

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Guest

Unknown date

  
This was fun to use on SkullTag

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Guest

Unknown date

  
This is the biggest pile of garbage.... ever

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Guest

Unknown date

  
GOOOD!

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Guest

Unknown date

  
My life is nothing compared to this almighty wad of pure awesomeness. -deathz0r

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Guest

Unknown date

  
For a long time I was enamored with the sheer prettiness of these levels, and they still are probably the most beautiful doom2.exe - compatible levels ever made, but in a deathmatch WAD playability is king, and Gothic DM 2 is unfortunately not as good in this aspect as the first. It's still worth downloading just to see it, but given a choice, I would rather not DM in it. Too many cramped spaces as heavy detailing took precedent over good flow.

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Guest

Unknown date

  
Where is the "Extreme" detail?

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Guest

Unknown date

  
A wicked series continues, this time sporting more detailed levels, although, also sporting a even less in the gameplay department. Still, a must have for everyone who calls themselves doomers.

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Guest

Unknown date

  
I agree with deathz0r... This mapset is horrible. Oh yes, it's all well and good, having all the very intricate and detailed aesthetic design, blah blah blah... but the playability is shit! I can't DM with this, it's fucking awful! To all: If you're ever going to design over-detailed things like this, become a fucking architect! At least life can't slow down to a crawl!

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Guest

Unknown date

  
Damn! Good wad :)

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Guest

Unknown date

  
As other have said, download purely for aesthetics.

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Guest

Unknown date

  
BEST WAD EVA!!!! -deathz0r

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Guest

Unknown date

  
The graphics are amazing. But personally, I think that there has to be a balance between looking good and playing well. If you have one without the other, the wad isn't really good. This doesn't play well at ALL. Therefore, I'll give it a 3/5.

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Unknown date

  
Gothic Deathmatch I rocked! It had both beautiful architechture and decent gameplay. Gothic Deathmatch II sucked. They increased the beautiful architechture but decreased in gameplay. Making this abysmal to play with or above 4 players. This is basically cramped eye-candy. I recommend skipping this and continue playing Gothic Deathmatch I. --1/5 (Nestea)

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Unknown date

  
I respect deathmatch levels which are playable. I don't respect people who thoughtlessly believe that this is good because the maps are "visually impressive. Oh, and I'm not the one here who doesn't want to disclose his (nick)name, so calling me a brainless retard is about as accurate as calling you a wimpy shithead. -deathz0r

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Unknown date

  
More of the same from the Gothic Crew headed by Adelusion.. unfortunately, by this time the "magic touch" of the original simply wan't there. Surely, the maps are visually impressive indeed but the gameplay is sub-par. GothicDM was fun to play *and* beatuiful to look at. This is barely more than a showcase for special effects and beautiful textures. Still, some maps in here are more than well worth the download. --3/5

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Unknown date

  
nothing like telefragging in the morning. ***** ~Csonicgo oh, deathz0r, I know what you mean. I only play the "open maps" on this set, so actually, I'll give it 3. gameplay matters on deathmatch.

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dg93

Unknown date

  
Great wad!

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Guest

Unknown date

  
Nice detail, but unfortunately lacks in the gameplay department. Some maps are way too cramped, aswell.

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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