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Gothic DeathMatch II

   (46 reviews)
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About This File

Thirty-two extremely detailed maps built for DeathMatch play only. Excellent weapons balance and playflow. Realistic design and lighting effects. Supports both DeathMatch and AltDeath. Custom graphics, music, and sound. Beautiful architecture.


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Argent Agent

  
A few maps are okay for TDM. Rest are pretty bad in DM, Duel, or even TDM or modes like LMS. If you want a real DM wad go play Lazarus or Exec.

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Doomkid

  
I think these maps are okay in terms of playability. They looks better but play worse than the first. This is about a million times better than gothic99 though. We don't speak of that dark chapter..

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Guest

  
Horrid. Cramped maps with obstructive detailing, or plain, uninspired layouts or bad item placement or all 3. Sometimes you'll come across a half-decent layout but issues like item placement let it down regardless. Maps are pretty tho, and you could maybe have an ok duel on one or two but otherwise this mapset isn't much more than an art gallery. -Marcaek

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Guest

Unknown date

  
too much shit thrown in, and TOO FUCKING DARK,

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Guest

Unknown date

  
"0 stars - vomit" That pretty much describes this. It's a whole load of "oh look at how much detail we can cram, and push gameplay aside". Why people even like this is beyond me. -deathz0r

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Guest

Unknown date

  
Most of these levels don't look like they've even been teste din DM, with far too cramped layout and annoying architecture getting in the way. Not to mention the weapon placement in most of the maps. 1/5 (for aesthetics)

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Guest

Unknown date

  
This was fun to use on SkullTag

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Guest

Unknown date

  
This is the biggest pile of garbage.... ever

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Guest

Unknown date

  
GOOOD!

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Guest

Unknown date

  
My life is nothing compared to this almighty wad of pure awesomeness. -deathz0r

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Guest

Unknown date

  
For a long time I was enamored with the sheer prettiness of these levels, and they still are probably the most beautiful doom2.exe - compatible levels ever made, but in a deathmatch WAD playability is king, and Gothic DM 2 is unfortunately not as good in this aspect as the first. It's still worth downloading just to see it, but given a choice, I would rather not DM in it. Too many cramped spaces as heavy detailing took precedent over good flow.

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Guest

Unknown date

  
Where is the "Extreme" detail?

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Guest

Unknown date

  
A wicked series continues, this time sporting more detailed levels, although, also sporting a even less in the gameplay department. Still, a must have for everyone who calls themselves doomers.

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Guest

Unknown date

  
I agree with deathz0r... This mapset is horrible. Oh yes, it's all well and good, having all the very intricate and detailed aesthetic design, blah blah blah... but the playability is shit! I can't DM with this, it's fucking awful! To all: If you're ever going to design over-detailed things like this, become a fucking architect! At least life can't slow down to a crawl!

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Guest

Unknown date

  
Damn! Good wad :)

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Guest

Unknown date

  
As other have said, download purely for aesthetics.

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Guest

Unknown date

  
BEST WAD EVA!!!! -deathz0r

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Guest

Unknown date

  
The graphics are amazing. But personally, I think that there has to be a balance between looking good and playing well. If you have one without the other, the wad isn't really good. This doesn't play well at ALL. Therefore, I'll give it a 3/5.

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Guest

Unknown date

  
Gothic Deathmatch I rocked! It had both beautiful architechture and decent gameplay. Gothic Deathmatch II sucked. They increased the beautiful architechture but decreased in gameplay. Making this abysmal to play with or above 4 players. This is basically cramped eye-candy. I recommend skipping this and continue playing Gothic Deathmatch I. --1/5 (Nestea)

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Unknown date

  
I respect deathmatch levels which are playable. I don't respect people who thoughtlessly believe that this is good because the maps are "visually impressive. Oh, and I'm not the one here who doesn't want to disclose his (nick)name, so calling me a brainless retard is about as accurate as calling you a wimpy shithead. -deathz0r

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Guest

Unknown date

  
More of the same from the Gothic Crew headed by Adelusion.. unfortunately, by this time the "magic touch" of the original simply wan't there. Surely, the maps are visually impressive indeed but the gameplay is sub-par. GothicDM was fun to play *and* beatuiful to look at. This is barely more than a showcase for special effects and beautiful textures. Still, some maps in here are more than well worth the download. --3/5

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Unknown date

  
nothing like telefragging in the morning. ***** ~Csonicgo oh, deathz0r, I know what you mean. I only play the "open maps" on this set, so actually, I'll give it 3. gameplay matters on deathmatch.

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dg93

Unknown date

  
Great wad!

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Guest

Unknown date

  
Nice detail, but unfortunately lacks in the gameplay department. Some maps are way too cramped, aswell.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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