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Eulogy v1.2

   (5 reviews)
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About This File

No real story, I just wanted to make a nice tough PWAD that Doomers could have some fun with. Note that it is pretty tough(especially skill 4)

This is also a bug fix for the original eulogy.wad You see, Waded has a crappy internal nodes builder which has a tendancy to leave holes in the walls. After getting someone to record a demo for me, I decided to fix it(it was quite annoying). This PWAD is bug free.


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Unknown date

  
This is from May 1998. It's a very average level, where the author basically had two ideas (descending pillars, and trick walls). The gameplay is irritatingly mazey and involves a lot of switch-flicking and backtracking. The big cyberdemon battle is meh, and leaves you with enough rockets to spend the rest of the level rocketing everything, including imps etc, assuming you don't kill yourself in the cramped maze.

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Unknown date

  
More original than most maps but architecture isn't great. Gameplay on uv is good, you'll die if you rush here. Way too much ammo (shells and bullets). I had to play the demo to find out that you had to activate the red lantern in the hallway. That wasn't obvious at all. All in all an entertaining pwad that I had fun with. 3 1/2 stars coldfusio.

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Unknown date

  
meh!

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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