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DeathMatch Weapons Set 1

   (1 review)
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About This File

Now it's here! No more superweapon patches to be used in Deathmatch. And no more single weapon hacks! Includes five new weapons, each one different. Also there is better gore! Guts fly, tasty!

Cattleprod: Close combat weapon that makes an electric shock for 30 damage! Replaces chainsaw

Automatic shotgun: Fast weapon, killer in close range. The dark side, anyway, is that your opponent can get the same gun. Replaces super shotgun

Mines: Lay 'em down in a small, dark tunnel and wait 'til your foe steps on it. This is not 0-speed patch, in other words: if you lay a mine, you can be killed by it too. Replaces rocket launcher

Holoplayer: Meaner than Holoduke in Duke 3d. This one floats around and shoots with a pistol from far range, but don't go too close, this baby can blow itself up. Requires skill to be used effectively. Replaces plasma gun.

Tech-Shield: Prevents the bullets and shells, but explosives still kill you. Replaces BFG.


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Walter confetti

  

Interesting little weapon wad with some pretty amazing dehacked works like the marine spawner gun or the mines (unluckily, a little broken). Overall, a pretty interesting relic from the past, download it!

Also is incredible to see that is the first review for this wad, really?

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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