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Odessa Level 14 v2.1 ("Savage Morals")

   (28 reviews)
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This wad is one of 15+ levels in The Odessa Series.


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I Drink Lava

  

While Odessa 1 through 13 have been curiosities for many years due to their former lost media status, Odessa 14 is the only one that's really worth playing nowadays. Owing to the Eternal Doom experience, Bob Evans made significant leaps in quality when it came to architecture, lighting, texture usage, and encounters. Level progression, unfortunately, is convoluted as ever. One thing I really hate about this map is the fact that there are two helpful walkways that can keep you out of the "slime maze", but the switches to raise them are hidden behind unmarked doors. I also couldn't figure out how to get the Plasma Rifle, though you don't really need it with all the shells laying around.

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Havoc Crow

  

The battles are pretty cool and difficult. But running around in a slime maze with no indication where to go and invisible switches with an unclear purpose is not fun.

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Guest

  
This is the best map if you ever want to have to find random hidden linedefs that open mandatory secrets. If you like puzzles with no meaningful solution, you're in for a treat. Unless you like for some weird reasons having to do random actions to trigger random stuff at the other side of the map, play this.

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Aebeatia Sookies

Unknown date

  
A complicated level is all well and good, but one where you have to cross toxin pits all the time is not. This level lacks direction and ends up being painfully maze like - it hasn't stood the test of time.

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Guest

Unknown date

  
Pretty good, but it get's boring too much trying to find out a switch or something you have to activate...

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Guest

Unknown date

  
Odessa, how I've missed you. I've forgotten all about this wad until the Doomworld 10 year aniversary. -Brad Spencer

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Guest

Unknown date

  
nice looking, plays great 4/5 - PerOxyd

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Guest

Unknown date

  
howt he fuck do you even activate it

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Guest

Unknown date

  
You can certainly recognize Bob Evans' style from his Eternal Doom levels. It takes a lot to solve this map just like his Eternal creations. I'd say if you've enjoyed his puzzle maps from Eternal Doom you should enjoy this, too. ~vf

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Guest

Unknown date

  
Hmm. This is decent, in the Team TNT style - crude and blocky but vivid design, lots of action, clever in an unostentatious way - but the slime pit near the beginning ruined it for me. As one of the other reviewers points out, there's a lot of switches-and-backtra cking. But overall it's fun, though.

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Guest

Unknown date

  
Coming from one of the authors of eternal doom, this forgotten levels bears many resemblences with that levelset. If you have a taste fo complicated (sometimes hexen-like) levels you sould check it out for it's great epic atmosfere.

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Guest

Unknown date

  
Amazing that last "reviewer" got past the spambot check, with his ADTD and all. 5/5 of course. Shame the previous 13 Odessa wads didn't allow redistribution.

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Guest

Unknown date

  
Great music, solid design, and yes, you have to hunt a bit for switches, but that's why you get the map early and no switch is too far from it's door. This wad is from back when designers were pumping their guts into Doom and it holds up as a classic.-GreazyShort s

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Guest

Unknown date

  
BOOOOORING 0

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Guest

Unknown date

  
A good level from one of the authors of eternal doom. The progression and size will definitely remind you of that MW. I'd say it's one of those rare old levels that still holds up pretty well today, so I'm giving it a 4. -TeH NeXuS

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Guest

Unknown date

  
How do you get through this without cheating by ducking under a corpse to flick a switch? Is there a walkthough?

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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