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USQ IRC goes Hogwild

   (2 reviews)
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About This File

This WAD is a representation of the Uni of Southern Queensland refec/library/thingo builing in which i spend most of my time. Yay! Now i can go places no student has been before. Ideal deathmatch wad if opponents can agree to stick to certain areas (ie. Don't hide out and be scardey-cats).


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Unknown date

  
Bah. This is one of those levels based on the designer's home or university, and as such it's just a lot of pokey blocky square rooms. It's no fun to play; the two-hundred odd monsters are mostly shotgun men, and there's very little health, so unless you are extremely patient and careful you'll die a lot. There's a spider mastermind in the "kitchen" although you have to go out of your way to kill it. You only get the shotgun, BFG and berzerk pack.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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