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Eulogy 3

   (2 reviews)
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Well, I guess I'm making the Eulogy series. Hey, why not? You can mark my progress now. This one is probably the toughest one so far. Anyway, it's got a good amount of monsters on skill 4, which makes it fairly hard for the average Doomer. Ammo is also scarce at times. Skill 1 is very easy though.

Small Hint: To conserve ammo, you might want to think of alternate ways to kill the Spider Mastermind.


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Unknown date

  
I haven't played any of the others in the series. This is decent; there's a central arena with a spider mastermind, and some mazey bits around the edges. It's tricky on UV, and fun for a short while, but there isn't much substance for more than a few minutes' play. I assume you're supposed to telefrag the spider, but they die if you look at them, so it's hardly worth the trouble. The teleport lines are a bit iffy, and there are a couple of unmarked secrets.

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Guest

Unknown date

  
Cyb pulled his socks up after 1998 and started to produce some decent maps, check out his website @ http://doom.vect.org / 3/5 -jb

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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