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YIKES.WAD

   (14 reviews)
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Guest

Unknown date

  
haha i thought this was awesome when i made it, but looking at it now... um ya... sorry for those 2 seconds of your life :p

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Guest

Unknown date

  
This is dated February 1996. It is poor. It's basically a large polygonal outdoors arena with 52 monsters, including a handful of cyberdemons and spider masterminds. The arena is very dark, although there are several light-amp goggles. There are lots of weapons scattered around. You can just run to the exit; I finished the level in two seconds. That's two seconds of my life wasted.

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Guest

Unknown date

  
"Build time: About 173 Hours" ... Sorry, we don't believe you :-( 0/5 -Maes

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cs99cjb

Unknown date

  
A novelty map accurately described by the first reviewer. I finished it about 3 minutes with 100% kills but only 46% items because items are randomly scattered around the arena and nobody would bother to collect them all. The worst thing about this kind of crap (sorry, map) is that it spoils the bosses by pitting them against one another in a ridiculous setting.

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Guest

Unknown date

  
The only thing that saves this wad is it's historic value. For that, it gets 3 stars rather than 1. :)

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Guest

Unknown date

  
This is crap. A big blood room with flashing lights, full of blind monsters. The Nazi appears in it too.

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Guest

Unknown date

  
0_o 'Yikes' is right.

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Guest

Unknown date

  
what a classic

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Guest

Unknown date

  
I could take a shit for 173 hours, and it would turn out better than this.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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