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dickie08.WAD, issue 1

   (4 reviews)
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About This File

This wad is 259kb when unzipped.

Usually, I don't like secrets in doom maps because they bore me. However, in the spirit of 'Tricks & Traps', which was the original map08, I thought I would include a few puzzles in this one.

Note - you must solve the secrets to finish the map. I have put clues in but have no idea how easy / hard they are???

If, like me, you just can't be bothered, then see the bottom of this text file for how to get the keys.

There are also a couple of cruel tricks in this map - so save often!


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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
This is good but flawed. The architecture is cleand simple in an E1 style, although there are lots of Doom 2 monsters. It's not particularly hard but there's a steady lot of action. It's marred by the heralded tricks; the red key and blue keys aren't too hard to get, although they're switch-hunty, but the instant death with the yellow key is completely unpredictable unless you read the author's readme, which explains all the secrets, thus making them pointless. Apart from that it's fun.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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