Title : Deathmatch wads from PG
Filename : PG_DM2.WAD
Author : Pavel Grodek
Email Address : email@example.com
Email Address (FIDOnet) : 2:5020/509.10, 2:5020/268.9
Misc. Author Info : Genius from Russia, old and wise
Description : Set of five well-balanced deathmatch wads.
Some special effects are there to increase
playability - special walls, lights, staircases, etc.
Additional Credits to : My parents, friends and editors' authors
* Play Information *
Game : DOOM II
Episode and Level # : MAP01, MAP02, MAP03, MAP04, MAP05
Single Player : Yes but no monsters
Cooperative 2-4 Player : Yes but no monsters
Deathmatch 2-4 Player : Yes (two recommended)
Difficulty Settings : Not implemented and not needed
New Sounds : No
New Graphics : No
New Music : Yes (Peter Gabriel songs: Lead A Normal Life,
Shock The Monkey, Digging In The Dirt,
Sledgehammer, In Your Eyes) Authors unknown :(
Demos Replaced : None
* Construction *
Base : New levels from scratch
Editor(s) used : DoomEdit/PM (for OS/2) v1.06 - for most of development,
EdMap 1.40 - for sectors manipulation,
DMapEdit 4.0 beta 11 - for copying stuff
Known Bugs : None, only features. Special walls are _not_ bugs.
A lot of thought and research were spent on them.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels.
You may do whatever you want with this file. Some reference to me would be
* Where to get this WAD *
FTP sites: ftp.cdrom.com.
Web pages: www.undone.com.
If you want to upload it, just do it and add URLs here.
BBS numbers: None.
If you want to upload it, just do it and add references here.
Other: Distributed through FIDO fileechos.
* My primary goal was to create _balanced_ wad, where every weapon has roughly
the same power. Even chaingun is equivalent to rocket launcher.
* Stylish appearance was my second goal - nothing too complex but well-honed.
* The third goal - to stretch DOOM limits a bit. Old dog can learn some
new tricks. Some of them have never been used in WADs before.
* Fourth goal - to please old deathmatch lovers without discouraging
altdeath addicts. On some levels there are no health while on others
it's scarce but enough to survive in altdeath mode.
* And the last goal - to add some good music to the good levels.
I think I have achieved them all ;-) Any feedback would be appreciated.
MAP01: Sound-proof boxes you are born in. Teleporters that lead to the single
place - easy to kill when exiting from the red corridor. Visual clues
on the floor reminding you which side to turn and which corridor to run.
All weapons except chainsaw and BFG.
MAP02: Twisted stairs. Lava lift (triggered by walking over linedef) -
useful for ambushes. Doors with appropriate textures for easy
orientation. No health. All weapons except chainsaw.
MAP03: Very special walls. Some of them you can't miss (semi-opaque ones)
and some are much more interesting - they can be shot through with
energy weapons (plasma gun, BFG9000) and rocket launcher, but are
bullet-proof. All weapons except chainsaw.
MAP04: Nice lighting, one-way staircases. Dangerous way to good weapons (but
with skill and luck they can be taken with 0-20% of health loss).
Hint: try to run at the very edge of lava. Easily available - shotgun
and chaingun, difficult to get - super shotgun and rocket launcher.
MAP05: The room is a polygon with 13 sides. There are 7 big and 13 small
columns with 7 sides each. Black walls - very easy to spot your
opponent. Very bright lighting but all textures are extremely dark,
so players of all colours are visible from any distance. Eerie sight ;)
No health. All weapons except chainsaw.