Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

kboom series

   (9 reviews)
Sign in to follow this  

Guest

About This File

This is a large open area map. If you have an older comp., it may get jerky. It will speed up after you kill off the first wave, at least it did on my 486. I will NOT make a WAD with open areas like this one again....Too BIG! BUT, it's worth a look at.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Meril

  
Nice map, but not very good.

Share this review


Link to review
Guest

  
Lots of work, but simple architecture and hopelessly primitive and boring gameplay. Overall despite a few technical skills shown, clearly below the average 1998 map, so 2*. BTW 5* legendary? C'mon, please be realistic, it hasn't much value compared with Eternall DooM or alike 1998 real toppers...

Share this review


Link to review
NuMetalManiak

  
pretty weird outdoorsy map with some odd Boom effects. as old as it is it plays rather good.

Share this review


Link to review
BillyBlaze

  
Well I certainly liked it.. Nice job.

Share this review


Link to review
Guest

Unknown date

  
Nice city design :)

Share this review


Link to review
Guest

Unknown date

  
This starts off with a mass of health and ammo, which is normally a bad sign, but in this case it's not. There are only 169 monsters, but they're mostly toughies. The map is a large canyon with some castles in it; the design is simple but feels solid, and the monsters come at you in a big mass. Against it, the "moat" is irritating and you have a huge amount of rockets - you can solve most of the level by just lobbing rockets all over the place.

Share this review


Link to review
Guest

Unknown date

  
A huge outdoorsy map with a big castle and some water (that doesn't really work). It's sprawling and I'm a little awestruck that it was made with a 486. Generally there's no problem working out where to go, although I ended up running out of shotgun shells at one point, and blasted an onrushing lost soul with a rocket launcher, which was a bad mistake. Very, very good map.

Share this review


Link to review
  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
×