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kboom series

   (9 reviews)
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This is a large open area map. If you have an older comp., it may get jerky. It will speed up after you kill off the first wave, at least it did on my 486. I will NOT make a WAD with open areas like this one again....Too BIG! BUT, it's worth a look at.


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Meril

  
Nice map, but not very good.

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Guest

  
Lots of work, but simple architecture and hopelessly primitive and boring gameplay. Overall despite a few technical skills shown, clearly below the average 1998 map, so 2*. BTW 5* legendary? C'mon, please be realistic, it hasn't much value compared with Eternall DooM or alike 1998 real toppers...

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NuMetalManiak

  
pretty weird outdoorsy map with some odd Boom effects. as old as it is it plays rather good.

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BillyBlaze

  
Well I certainly liked it.. Nice job.

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Guest

Unknown date

  
Nice city design :)

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Guest

Unknown date

  
This starts off with a mass of health and ammo, which is normally a bad sign, but in this case it's not. There are only 169 monsters, but they're mostly toughies. The map is a large canyon with some castles in it; the design is simple but feels solid, and the monsters come at you in a big mass. Against it, the "moat" is irritating and you have a huge amount of rockets - you can solve most of the level by just lobbing rockets all over the place.

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Unknown date

  
A huge outdoorsy map with a big castle and some water (that doesn't really work). It's sprawling and I'm a little awestruck that it was made with a 486. Generally there's no problem working out where to go, although I ended up running out of shotgun shells at one point, and blasted an onrushing lost soul with a rocket launcher, which was a bad mistake. Very, very good map.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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