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The Evil Unleashed

   (60 reviews)
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The Evil Unleashed, new episode You need v1.666 to play this!!!


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Untamed64

  
Needs a little more radsuits. Otherwise a neat little episode

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NuMetalManiak

  
The best 1994 wad, loads of enemies to kill in this E3 replacement and all around general goodness.

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Guest

  
Mapset which was in that time (Sep 1994) far, far above average. 9 large adventures with smart layout, good texture use, nice decoration, and excellent gameplay with a lot of clever but playable traps @ UV. It's so good, that even in 2015, 21 years later, playing most of the levels still give a lot of fun. Therefore overall, rated as 1994 map: 5* legendary. BTW nofi, but giving this 2* featureless does not show historical perspective, and is really unfair.

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Unknown date

  
Good fun, and surprisingly tough for something this old. I was pleasantly surprised by the low-key use of mock sector-on-sector in the very first level.

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Unknown date

  
Maybe I'm just a tough old man, but this has a lot more ammo than I needed. A fun level regardless, and another reason not to throw your old DOOM.EXE away.

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Unknown date

  
If you didn't count Aliens, this would be 1994 release of the year. Hands down.

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Unknown date

  
this is an awesome wad. thank you.

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Guest

Unknown date

  
Absolut featureless maps. 2/5

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Guest

Unknown date

  
This IS the best episode from 1994, hands down.

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Guest

Unknown date

  
Bigger and better than sudtic, this is probably among the best '94 wads available. 5/5 warranted for that alone.

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Unknown date

  
4/5 Like SUDTIC in relentless atmosphere, with gameplay much improved. More inventive traps, more intelligent placement of large monsters, and superb use of vertical displacements to create hitscan ambushes. Again, however, a full episode replacement requires a certain amount of variety in architecture and difficulty, and this falls short somewhat.

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Unknown date

  
Just like "slaughter untill death", this is one of the rare "evergreens" that stands the test of time somehow.Several levels where quite stylish(!?), and there were a few moments where the gameplay looked almost like the pre-hell revealed monster frenzy.Go figure!I'm serious,it's worth a play!

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Unknown date

  
This is my favorite wad from 1994. It's a lot better than its predecessor. It's fairly easy by today's standards, but more challenging than most of its contemporaries. I especially enjoyed the final showdown. It made me feel like I had accomplished something. -LBG

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Unknown date

  
4/5 - An improvement in almost every way over SUD. The fights are harder, architecture more impressive, and even more Demons to kill. The fist replacment has enough oomph to sell the Berserker pack. The only thing I don't like are the packs of Zombiemen to slaughter but I can hardly decry the rest of the WAD for a feature that hardly dominates any single one of these fine maps. - KMX E XII

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Unknown date

  
5'd. Id quality and feel in 1994 :O

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Unknown date

  
My new favorite 1994 pwad. I actually prefer this to ID's own Episode 3! The level designs were way beyond anything else at the time. Like, the only flaw I found is that the secret level doesn't require the yellow key to complete when it obviously should. Still, 5/5

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Unknown date

  
This is just a brilliant episode. -PC

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Unknown date

  
Fantastic '94 episode replacement. Large maps with 200+ monsters each, heavy on exploration. A must play for the classic Doomer. Playing with fastmonsters and pistolstarts made me really love/hate those demons. 5*

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Unknown date

  
a classic and alot of fun to play. 5 stars

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Unknown date

  
An improvement on SUDTIC. Worth downloading.

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Unknown date

  
Now this is how to build Doom levels boys and girls! Simple 1994 maps that require v1.666 minimum ( LOL ) but require a little more skill than the original Doom levels ... I remember playing this in the mid - late 90's and having to upgrade from v1.2. It took about 15 minutes to download the update with my new 14k modem, but it was worth every 1p/min off-peak. 5/5

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Unknown date

  
One of 1994's top Doom episode releases, better than sudtic or Serenity, minimally on par with Eternity

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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