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The Evil Unleashed

   (60 reviews)
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The Evil Unleashed, new episode You need v1.666 to play this!!!


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Untamed64

  
Needs a little more radsuits. Otherwise a neat little episode

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NuMetalManiak

  
The best 1994 wad, loads of enemies to kill in this E3 replacement and all around general goodness.

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Guest

  
Mapset which was in that time (Sep 1994) far, far above average. 9 large adventures with smart layout, good texture use, nice decoration, and excellent gameplay with a lot of clever but playable traps @ UV. It's so good, that even in 2015, 21 years later, playing most of the levels still give a lot of fun. Therefore overall, rated as 1994 map: 5* legendary. BTW nofi, but giving this 2* featureless does not show historical perspective, and is really unfair.

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Unknown date

  
Good fun, and surprisingly tough for something this old. I was pleasantly surprised by the low-key use of mock sector-on-sector in the very first level.

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Unknown date

  
Maybe I'm just a tough old man, but this has a lot more ammo than I needed. A fun level regardless, and another reason not to throw your old DOOM.EXE away.

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Unknown date

  
If you didn't count Aliens, this would be 1994 release of the year. Hands down.

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Unknown date

  
this is an awesome wad. thank you.

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Unknown date

  
Absolut featureless maps. 2/5

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Guest

Unknown date

  
This IS the best episode from 1994, hands down.

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Unknown date

  
Bigger and better than sudtic, this is probably among the best '94 wads available. 5/5 warranted for that alone.

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Unknown date

  
4/5 Like SUDTIC in relentless atmosphere, with gameplay much improved. More inventive traps, more intelligent placement of large monsters, and superb use of vertical displacements to create hitscan ambushes. Again, however, a full episode replacement requires a certain amount of variety in architecture and difficulty, and this falls short somewhat.

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Unknown date

  
Just like "slaughter untill death", this is one of the rare "evergreens" that stands the test of time somehow.Several levels where quite stylish(!?), and there were a few moments where the gameplay looked almost like the pre-hell revealed monster frenzy.Go figure!I'm serious,it's worth a play!

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Unknown date

  
This is my favorite wad from 1994. It's a lot better than its predecessor. It's fairly easy by today's standards, but more challenging than most of its contemporaries. I especially enjoyed the final showdown. It made me feel like I had accomplished something. -LBG

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Unknown date

  
4/5 - An improvement in almost every way over SUD. The fights are harder, architecture more impressive, and even more Demons to kill. The fist replacment has enough oomph to sell the Berserker pack. The only thing I don't like are the packs of Zombiemen to slaughter but I can hardly decry the rest of the WAD for a feature that hardly dominates any single one of these fine maps. - KMX E XII

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Unknown date

  
5'd. Id quality and feel in 1994 :O

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Unknown date

  
My new favorite 1994 pwad. I actually prefer this to ID's own Episode 3! The level designs were way beyond anything else at the time. Like, the only flaw I found is that the secret level doesn't require the yellow key to complete when it obviously should. Still, 5/5

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Unknown date

  
This is just a brilliant episode. -PC

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Unknown date

  
Fantastic '94 episode replacement. Large maps with 200+ monsters each, heavy on exploration. A must play for the classic Doomer. Playing with fastmonsters and pistolstarts made me really love/hate those demons. 5*

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Unknown date

  
a classic and alot of fun to play. 5 stars

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Unknown date

  
An improvement on SUDTIC. Worth downloading.

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Unknown date

  
Now this is how to build Doom levels boys and girls! Simple 1994 maps that require v1.666 minimum ( LOL ) but require a little more skill than the original Doom levels ... I remember playing this in the mid - late 90's and having to upgrade from v1.2. It took about 15 minutes to download the update with my new 14k modem, but it was worth every 1p/min off-peak. 5/5

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Unknown date

  
One of 1994's top Doom episode releases, better than sudtic or Serenity, minimally on par with Eternity

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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