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The Evil Unleashed

   (64 reviews)
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The Evil Unleashed, new episode You need v1.666 to play this!!!


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Xerenogan

  

That was a fun one. I was only rudely interupted once. Those crusher traps always seem to catch me off guard. I especially liked map 7, even though I had to start over from dying, it was still a blast. Messed around in map 8 and lost the bfg, but in-fighting came to the rescue. The final arena was a little bland, but it played well and I had fun.

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Percy T

  

Lots of fun to play, definitely still holds up today. I find myself playing this wad often, it's not technically impressive, but a classic 

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Oldschoolgeek32

  

Perhaps one of the most influential and one of the greatest WADS of 1994. The Evil Unleashed is a really well-done WAD episode pack for Doom 1 (1993). This episode pack is very neat and very excellent in terms of the structure of  the 9 levels, the many secrets and traps, the well designed textures, the good enemy layout, and the weapons layout. I consider The Evil Unleashed to be a truly a great wad because considering this was released in 1994, a time when doom mapping was just beginning and the many tools of the trade that we use to this very day were just seeking development and their first releases. Overall, The Evil Unleashed is a very very good wad and considering it was released in 1994, it is one of the first wads to incorporate a polished map set. 5/5 :)

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Argenteo

  

I Want Blood!!! The Innocent Crew E3 replacement. Punch to kick. Awesome.

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Untamed64

  
Needs a little more radsuits. Otherwise a neat little episode

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NuMetalManiak

  
The best 1994 wad, loads of enemies to kill in this E3 replacement and all around general goodness.

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Guest

  
Mapset which was in that time (Sep 1994) far, far above average. 9 large adventures with smart layout, good texture use, nice decoration, and excellent gameplay with a lot of clever but playable traps @ UV. It's so good, that even in 2015, 21 years later, playing most of the levels still give a lot of fun. Therefore overall, rated as 1994 map: 5* legendary. BTW nofi, but giving this 2* featureless does not show historical perspective, and is really unfair.

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Guest

Unknown date

  
Good fun, and surprisingly tough for something this old. I was pleasantly surprised by the low-key use of mock sector-on-sector in the very first level.

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Guest

Unknown date

  
Maybe I'm just a tough old man, but this has a lot more ammo than I needed. A fun level regardless, and another reason not to throw your old DOOM.EXE away.

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Guest

Unknown date

  
If you didn't count Aliens, this would be 1994 release of the year. Hands down.

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Guest

Unknown date

  
this is an awesome wad. thank you.

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Guest

Unknown date

  
Absolut featureless maps. 2/5

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Guest

Unknown date

  
This IS the best episode from 1994, hands down.

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Guest

Unknown date

  
Bigger and better than sudtic, this is probably among the best '94 wads available. 5/5 warranted for that alone.

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Guest

Unknown date

  
4/5 Like SUDTIC in relentless atmosphere, with gameplay much improved. More inventive traps, more intelligent placement of large monsters, and superb use of vertical displacements to create hitscan ambushes. Again, however, a full episode replacement requires a certain amount of variety in architecture and difficulty, and this falls short somewhat.

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Guest

Unknown date

  
Just like "slaughter untill death", this is one of the rare "evergreens" that stands the test of time somehow.Several levels where quite stylish(!?), and there were a few moments where the gameplay looked almost like the pre-hell revealed monster frenzy.Go figure!I'm serious,it's worth a play!

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Unknown date

  
This is my favorite wad from 1994. It's a lot better than its predecessor. It's fairly easy by today's standards, but more challenging than most of its contemporaries. I especially enjoyed the final showdown. It made me feel like I had accomplished something. -LBG

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Unknown date

  
4/5 - An improvement in almost every way over SUD. The fights are harder, architecture more impressive, and even more Demons to kill. The fist replacment has enough oomph to sell the Berserker pack. The only thing I don't like are the packs of Zombiemen to slaughter but I can hardly decry the rest of the WAD for a feature that hardly dominates any single one of these fine maps. - KMX E XII

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Guest

Unknown date

  
5'd. Id quality and feel in 1994 :O

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Guest

Unknown date

  
My new favorite 1994 pwad. I actually prefer this to ID's own Episode 3! The level designs were way beyond anything else at the time. Like, the only flaw I found is that the secret level doesn't require the yellow key to complete when it obviously should. Still, 5/5

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Guest

Unknown date

  
This is just a brilliant episode. -PC

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Guest

Unknown date

  
Fantastic '94 episode replacement. Large maps with 200+ monsters each, heavy on exploration. A must play for the classic Doomer. Playing with fastmonsters and pistolstarts made me really love/hate those demons. 5*

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Guest

Unknown date

  
a classic and alot of fun to play. 5 stars

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Guest

Unknown date

  
An improvement on SUDTIC. Worth downloading.

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Guest

Unknown date

  
Now this is how to build Doom levels boys and girls! Simple 1994 maps that require v1.666 minimum ( LOL ) but require a little more skill than the original Doom levels ... I remember playing this in the mid - late 90's and having to upgrade from v1.2. It took about 15 minutes to download the update with my new 14k modem, but it was worth every 1p/min off-peak. 5/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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