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Mockery

   (71 reviews)
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About This File

Basically this is a tribute (ok, Mockery, hence the title) of all the really really bad wads that have ever been made and uploaded to cdrom.com. This is not meant to be a good level, and I am much better than this. Also, to all you bad level designers, please take note, this is how you go about making good crap!


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Guest

  
so much missing the point in these reviews.

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Guest

Unknown date

  
Its a bad level, though deliberatly done. Kinda funny. 3\5 stars from me! -PC

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Guest

Unknown date

  
This is a Mockery of DooM 5 Stars

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Unknown date

  
That was odd.....could of been better though. It would of been nice to see some HOMs or something: 3 Stars - Kirux

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Unknown date

  
Doesn't work. The problem is that it's not obviously a parody; compared to one of the many mock-type megawads this is a failure, because there's nothing obviously wrong with it, or comically poor. It's a small square outdoors area with a bridge, and thirteen assorted monsters. The bridge doesn't have proper under-and-over but that's a little thing. Whatever mistakes there are in this level are so subtle as to be unnoticeable; consequently it's neither funny nor entertaining.

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Unknown date

  
Those bashing it are missing the point...it's a MOCKERY!

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Unknown date

  
Any better and you'd faint.

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Unknown date

  
Funny idea :)

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Unknown date

  
100/5

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Unknown date

  
I think this is a nice jokewad. If you're a wad maker for doom, you'll notice a lot more of the intentional crap and newbie mistakes. 4 stars.

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Unknown date

  
It fails. But that was the point now wasn't it?

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Unknown date

  
Whats up with you people saying it could be better.. IT HAS TO BE A PIECE OF SHIT TO BE A MOCKERY! this is not a piece of shit. its a piece of crap. you phail. 0/0

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Unknown date

  
Clever! Not funny enough, but still well-done.

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Unknown date

  
it was fun, but there should be more maps 4/5 -David

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Unknown date

  
i don't get it, what was the point to that, it did put some thoughts in my head though, put some zombies in a graveyard and have them rise out of the ground, that sounds like a good idea...maybe

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Unknown date

  
Decent, but not nearly as good as it could have been. 3/5

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Unknown date

  
Best map ever.

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Unknown date

  
Very good tutor for bridges and some other tricks

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Unknown date

  
That was a mediocre 25 seconds 1/5

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Unknown date

  
chuck norris approves of this wad

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Unknown date

  
Nice

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Unknown date

  
FIRST JOKEWAD? NO! BUT! LEGENDARY, IMHO.

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Unknown date

  
I only found a few things bad mappers do: The bridge with a flat on top but invisible on the bottom. Unpegged doors. Acid trails, megasphere and bfg on the first level. I expected it to be a little more of a mockery. This is okay but a deliberate joke wad it could have been a little better. Kinda like BigCrappyShitMegaWad

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Unknown date

  
Simply POINTLESS

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Unknown date

  
Hmm, my favorite jokewad ever, but I still wish it was never made. 3/5. -Ace of Spades

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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