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dickie09.WAD, issue 1

   (7 reviews)
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About This File

This wad is 181kb when unzipped.

This map has a big, 'blocky' classic doom2 look.

This map concludes episode 1 of my 'Dickie' series. If you've enjoyed it then why not mail me, I could do with some encouragement....

I think the next installments of the series may consist of mini-episodes, say of 3 or 4 levels each. I am aiming for small, but detailed maps, maybe with a eye on you deathmatchers.

I would also like to hear from volunteer play-testers. One of my big problems is that I have nobody to 'play test' my levels.

I'm off to Italy for my summer hols now. And its my birthday soon...

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Unknown date

This is one of my favorites in the Dickie series. Wiles usually has pretty clever layouts in his maps. He frequently shows glimpses of different parts of the map long before you get to visit them. The architecture is also detailed and good-looking.

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Unknown date

Very nice architecture and texture usage. The gameplay's alot like the plutonia experiment. 5/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...