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awayteam.wad

   (5 reviews)
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About This File

This is my first and only wad. The theme is evident in the title.


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Guest

Unknown date

  
an epic area near the end reminded me of Star Wars--very cool. Strange things happen in the map that keep up the interest.

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Guest

Unknown date

  
Surprisingly challenging and inventive, for such and old map. Clever traps and secrets, very enjoyable gameplay, and the cool "Star Wars" section (you'll know what I'm talking about when you see it) make up for the flaws: some very mixed architecture with many style clashes, and non-existing texture alignment. Progression is logical, but unless you know how to play the map, you'll be a little short on ammo, so be sure to save some whenever you can. Fine map. --4/5

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Unknown date

  
Above average for its time. The architecture is varied and not square, but the texturing is sloppy and there's multiple themes. The progression is good, but a mandatory secret is needed (not the worst I've seen, though) and the level can be completed early due to a trick. Still, for 1994 and the guy's first wad, it's great. 3.5/5

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Unknown date

  
This is dated September 1994; you fight 118 mostly weak monsters in a compact, random techbase / dungeon / reactor / swamp-type map. It's not bad fun although a bug means you can easily hop onto the exit teleport and finish the level in about 30 seconds. It needed more testing; you have to find an unmarked, non-obvious secret to get the blue key, and there are several bits where you fall into inescapable slime. It's slightly better than average for 1994.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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