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kboom series

   (7 reviews)
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About This File

The Castle theme is my favorite. I like this style, but its hard to do.


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Guest

  
5-minutes valley-type map. Clearly made with a lot of care. Having said that, the layout is short, lineair and too simple. Decoration & ambiance are not special but just fine. Sadly the gameplay is far from exciting, the fights @ UV are easy and have way too little variation. Overall: 3* average, it's far from bad, but it has nothing to wake me up for.

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Memfis

  
A small linear adventure through some mountains and brick\/marble structures (not epic enough to be called castles I'd say). The outdoor areas are rather featureless, the indoors are much better, though somewhat spoiled by their overly symmetrical structure. Not particularly memorable but there are some cute ideas, such as that shootable exit switch with a barrel in front of it, and it offers plenty of rocket launcher action. Silently teleporting monsters are weird though.

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Zahid

  
nice architect...exciting gameplay...blast from past

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Guest

Unknown date

  
An early source port map from May '98. It's a dark valley-style map with a couple of small castles and a walkway; there's a nice effect with burning lava. Suffers from a linear layout that requires a bit of looping, and the red key should have been easier to find (the readme mentions this, but why not just put it in the open?). Decent action, although you get tonnes of rockets and lots of space, so it's never very hard. The expected archvile assault never came.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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