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kboom series

   (8 reviews)
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The Castle theme is my favorite. I like this style, but its hard to do.


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Walter confetti

  

Small canyon / hell map, loopy layout and a funny map, otherwise. Better with a SSG before the first building without keys.

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Guest

  
5-minutes valley-type map. Clearly made with a lot of care. Having said that, the layout is short, lineair and too simple. Decoration & ambiance are not special but just fine. Sadly the gameplay is far from exciting, the fights @ UV are easy and have way too little variation. Overall: 3* average, it's far from bad, but it has nothing to wake me up for.

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Memfis

  
A small linear adventure through some mountains and brick\/marble structures (not epic enough to be called castles I'd say). The outdoor areas are rather featureless, the indoors are much better, though somewhat spoiled by their overly symmetrical structure. Not particularly memorable but there are some cute ideas, such as that shootable exit switch with a barrel in front of it, and it offers plenty of rocket launcher action. Silently teleporting monsters are weird though.

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Zahid

  
nice architect...exciting gameplay...blast from past

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Unknown date

  
An early source port map from May '98. It's a dark valley-style map with a couple of small castles and a walkway; there's a nice effect with burning lava. Suffers from a linear layout that requires a bit of looping, and the red key should have been easier to find (the readme mentions this, but why not just put it in the open?). Decent action, although you get tonnes of rockets and lots of space, so it's never very hard. The expected archvile assault never came.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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