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Blue Streak Doom v1.0

   (5 reviews)
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About This File

For single player, read the story below. You basically wander around killing everything in sight Where have I seen that idea before??!!! There are some neat tricks, you may have to watch the demo to complete it properly but try to figure it out yourself! Ultra-Violence is VERY hard and nightmare is just stupid!!! If you can complete it on nightmare, record a demo and send it to me!! I'd like to see it done!!! Find the vacuum cleaner and suck brains out!!! It's great fun! Do it to your mates in a multiplayer game!! They make a kinda slurping noise!!! Visit my web page shown above for some screen shots...


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Memfis

  
I admit I was expecting something horrible when I saw the first room but it turned out not so bad after all. It's mostly just very basic rooms but there is some fun horde slaughtering and figuring out the way was somewhat entertaining. Also cool new graphics (weird chainsaw replacement, chainsaw zombies, etc) and it's interesting how two out of three levels exist solely for storytelling. Overall kinda poor but it has its moments.

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Unknown date

  
Three maps from July 1997, with custom sounds and graphics in separate files that I didn't bother to load. Gets off to a bad start with Map01, which can only be described as a series of undetailed 1994-style rooms one after the other, except that it's impossible because of a cyberdemon that blocks you; Map02 is a single square room with no baddies; Map03 is a larger square room - dark - with one monster and no exit. DO NOT WANT.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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