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INVASION... Level 2--The Upper Decks

   (27 reviews)
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About This File

This is level 1 of a 4 level storyline episode.

[It's too much work to make 9, so we decided to compress the story a bit!]

STORY SO FAR: [Level 1--Contamination (invade1.wad)]

Mars Base sent an urgent distress call after a new gateway opened up there. You had been sent on the battlecruiser INQUISITOR to combat this new INVASION...

...but not all had gone according to plan. The ship was attacked and boarded just as it entered orbit around Mars. You awakened from hypersleep to find your crewmates either mutated or dead. Your objective was clear: end the CONTAMINATION or die trying...

You finally managed to eradicate all the evil hellspawn from the lower levels of the ship. But, just as you were about to proceed to THE UPPER DECKS, through a viewport, you spotted a huge alien space hulk approaching the INQUISITOR...

[end of Level 1]

[Level 2--The Upper Decks (invade2.wad)]

You must now not only annihilate all intruders aboard the INQUISITOR, but somehow deal with the entire shipload of the alien hulk.

[Please read INVPRO2.TXT before playing the level for the complete story]

[Please read INVEPI2.TXT after completing the level]


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Zahid

  
It is hard to believe that its a 94 map...simply mind blowing in terms of both visuals and gameplay

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Guest

  
Good stuff. Lots and lots of rockets. Shame I only found launcher when everything was dead.

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Unknown date

  
"it's generally more atmospheric and sophisticated than most levels from 1994 and 1995". And 2009, by the way. Amazing, one of the best maps i've played. --- 5/5

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Unknown date

  
Classic map that deserves 5/5. Astounding

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Unknown date

  
epic

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Unknown date

  
Amazing wad, blows its prequel away. The atmosphere and detailing is incredible for 1994, and the battles are really challenging on UV. It's a shame the authors never got to finish this "series". 4.5/5

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Unknown date

  
I played this a while ago, its a great level which really feels like a space ship (unlike most) and has all the correct rooms and facilities, great wad.

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Unknown date

  
Wow I loved this... but mannn, I started to get frustrated near the end (took me 40+ min to finish). Anyhow, what I really liked was the emphasis on realistic level design! 5/5

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Unknown date

  
Nice to see a '94 wad that actually shows what people could do back then 5/5

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Unknown date

  
Outstanding, 5/5 no doubt. Better than most modern wads.

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Unknown date

  
This is the sequel to another classic from 1994. It's a bit like System Shock. The architecture is detailed and clever, there's a lot of action, and it's generally more atmospheric and sophisticated than most levels from 1994 and 1995. There's a bizarre face with chomping teeth, a multi-story lift, and the sick bay looks to have early snuff porn impse in one room. In fact the bit with the teeth gave me with the creeps and that's rare for a Doom level.

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Unknown date

  
I can't believe this isn't 5 stars.. I would say that this is my favorite wad of all time. The atmosphere is mind-blowing, the story compelling, and the level design and detail are stunning. This is an old wad, yet it still destroys nearly everything released today. Download this now, keep it forever. It's one wad i couldn't recommend getting more. (COOP OWNS ON THIS)

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Unknown date

  
Great wad!

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Unknown date

  
A spaceship map. A big one. Can't help screaming it's GORGEOUS. 5/5 stars, vdgg

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Unknown date

  
Huge fun to play and for classic doom to bad the author coulden't complete all of them.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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