Title : INVADE2.WAD (INVASION...
Level 2--The Upper Decks)
Co-Authors : Andy Chen
Email Addresses : firstname.lastname@example.org
Description : This is level 1 of a 4 level storyline
[It's too much work to make 9, so we
decided to compress the story a bit!]
STORY SO FAR:
[Level 1--Contamination (invade1.wad)]
Mars Base sent an urgent distress call
after a new gateway opened up there.
You had been sent on the battlecruiser
INQUISITOR to combat this new INVASION...
...but not all had gone according to
plan. The ship was attacked and boarded
just as it entered orbit around Mars.
You awakened from hypersleep to find
your crewmates either mutated or dead.
Your objective was clear: end the
CONTAMINATION or die trying...
You finally managed to eradicate all the
evil hellspawn from the lower levels of
the ship. But, just as you were about
to proceed to THE UPPER DECKS, through a
viewport, you spotted a huge alien space
hulk approaching the INQUISITOR...
[end of Level 1]
[Level 2--The Upper Decks (invade2.wad)]
You must now not only annihilate all
intruders aboard the INQUISITOR, but
somehow deal with the entire shipload of
the alien hulk.
[Please read INVPRO2.TXT before playing
the level for the complete story]
[Please read INVEPI2.TXT after completing
Features : - A large, intricate, highly detailed level
- 3 great new musical tracks
- Over 125 new graphics
- A deluxe animated prologue and epilogue
with sound upgrade files are available
and are highly recommended.
(INVPRO2.ZIP --> Prologue)
(INVEPI2.ZIP --> Epilogue)
- Strategy guide and tech manual included.
Additional Credits to : Brendon Wyber (DEU 5.21)
Rapha‰l Quinet (DEU 5.21)
Per Allansson (DEU 5.21 GCC conversion)
Per Kofod (DEU 5.21 GCC conversion)
Jens Hykkelbjerg (RMB 1.2)
Bill Neisius (DMGRAPH 1.1, DMMUSIC 1.0, DMAUD 1.1)
Colin Reed (BSP1.2X)
and of course, the great id Software team.
Larry Tipton (CMMM 1.0Beta)
David K. Mason (DTA 2.0.7, Dmorf 1.1.2)
Alex DeMeo ("Spheres"->Introduction theme)
dr. awesome ("12th warrior"->Level theme)
Scott Davis ("Chronosphere"->Intermission theme)
Andrew Scott (Midi2Mod 0.2)
Guido Struben (Music Sculptor 1.22)
Chris S. Craig (Goldwave 2.10)
and probably tons of other stuff!
* Play Information *
Episode and Level # : E1M2
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (Could be rather interesting)
Difficulty Settings : Yes (I'm too young to die --> Piece of cake
Hey, not too rough --> Novice level
Hurt me plenty --> Standard level
Ultraviolence --> Very challenging
Nightmare --> Impossible)
New Sounds : No
New Music : Yes (Great Musical Background)
New Graphics : Yes (Over 125 New Graphics)
New Sprites : No
Demos Replaced : 3 (2 single-player, 1 multi-player)
* Construction *
Base : New level from scratch
Build Time : "65 Million Years In The Making..."
...well, at least it feels that way!
Editor(s) used : DEU 5.1, DEU 5.21, DEU 5.21GCC, BSP1.1X, BSP1.2X
Known Bugs : With DOOM v1.2
- Slight HOM in Alien Hulk
- Save game bug
With DOOM v1.666
- Just the Save game bug.
/ For a great game experience, we recommend a 486 DX2 \
\ or Pentium(tm) processor-based system. :) /
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Disclaimers *
We shall not be responsible for any explosions or malfunctions
caused by using these files. If your HD gets formatted or your
system crashes, we will not be responsible. Add the usual
additional disclaimers here... :)
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
(basically any infant2 mirror site)
* Additional info *
You MUST have the REGISTERED version of DOOM to play this level.
INVADE2.WAD is a stand-alone wad... you do not need to play invade1.wad
although we recommend that you do so in order to understand the whole