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INVASION... Level 2--The Upper Decks

   (30 reviews)
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About This File

This is level 1 of a 4 level storyline episode.

[It's too much work to make 9, so we decided to compress the story a bit!]

STORY SO FAR: [Level 1--Contamination (invade1.wad)]

Mars Base sent an urgent distress call after a new gateway opened up there. You had been sent on the battlecruiser INQUISITOR to combat this new INVASION...

...but not all had gone according to plan. The ship was attacked and boarded just as it entered orbit around Mars. You awakened from hypersleep to find your crewmates either mutated or dead. Your objective was clear: end the CONTAMINATION or die trying...

You finally managed to eradicate all the evil hellspawn from the lower levels of the ship. But, just as you were about to proceed to THE UPPER DECKS, through a viewport, you spotted a huge alien space hulk approaching the INQUISITOR...

[end of Level 1]

[Level 2--The Upper Decks (invade2.wad)]

You must now not only annihilate all intruders aboard the INQUISITOR, but somehow deal with the entire shipload of the alien hulk.

[Please read INVPRO2.TXT before playing the level for the complete story]

[Please read INVEPI2.TXT after completing the level]


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Kwisior

  

It's insane that this was made in 1994. The level of detail, atmosphere and feeling of exploration is simply unmatched by anything from that era. And not only that, but it actually feels like a real place.

Absolutely stellar stuff; I highly recommend this to everyone, including modern players who don't typically play old stuff. You'll be blown away.

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Argenteo

  

Anachronic mapset. (94 can you believe it?). The Inquisitor is plagued by the invasion. 

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pulkmees

  

Second level of the unfinished project Invasion and it's an improvement...in parts. Gameplay is mostly the same, but there's more custom textures and a pretty damn impressive hell section/setpiece. Everything is also more polished.

There's still a lot of tunnels and lifts, which does get tedious. Rocket Launcher is hard to find(in fact if you're thinking of playing this, it's in the tunnels in a secret compartment, and even with that info you need to look for it for quite a while).

The map has great atmosphere though. It definitely looks like a spaceship. Ammo placement is different(from the prequel map). If you run out you have to remember where the armory is or where you left that most recent ammo pile.

If you played the previous map, you should play this too. Compared to most 1994 levels it's pretty damn impressive how much detail and decent gameplay is in this.

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Zahid

  
It is hard to believe that its a 94 map...simply mind blowing in terms of both visuals and gameplay

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Guest

  
Good stuff. Lots and lots of rockets. Shame I only found launcher when everything was dead.

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Guest

Unknown date

  
"it's generally more atmospheric and sophisticated than most levels from 1994 and 1995". And 2009, by the way. Amazing, one of the best maps i've played. --- 5/5

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Guest

Unknown date

  
Classic map that deserves 5/5. Astounding

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Guest

Unknown date

  
epic

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Guest

Unknown date

  
Amazing wad, blows its prequel away. The atmosphere and detailing is incredible for 1994, and the battles are really challenging on UV. It's a shame the authors never got to finish this "series". 4.5/5

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Guest

Unknown date

  
I played this a while ago, its a great level which really feels like a space ship (unlike most) and has all the correct rooms and facilities, great wad.

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Guest

Unknown date

  
Wow I loved this... but mannn, I started to get frustrated near the end (took me 40+ min to finish). Anyhow, what I really liked was the emphasis on realistic level design! 5/5

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Guest

Unknown date

  
Nice to see a '94 wad that actually shows what people could do back then 5/5

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Guest

Unknown date

  
Outstanding, 5/5 no doubt. Better than most modern wads.

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Guest

Unknown date

  
This is the sequel to another classic from 1994. It's a bit like System Shock. The architecture is detailed and clever, there's a lot of action, and it's generally more atmospheric and sophisticated than most levels from 1994 and 1995. There's a bizarre face with chomping teeth, a multi-story lift, and the sick bay looks to have early snuff porn impse in one room. In fact the bit with the teeth gave me with the creeps and that's rare for a Doom level.

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Unknown date

  
I can't believe this isn't 5 stars.. I would say that this is my favorite wad of all time. The atmosphere is mind-blowing, the story compelling, and the level design and detail are stunning. This is an old wad, yet it still destroys nearly everything released today. Download this now, keep it forever. It's one wad i couldn't recommend getting more. (COOP OWNS ON THIS)

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Unknown date

  
Great wad!

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Guest

Unknown date

  
A spaceship map. A big one. Can't help screaming it's GORGEOUS. 5/5 stars, vdgg

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Guest

Unknown date

  
Huge fun to play and for classic doom to bad the author coulden't complete all of them.

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  • File Reviews

    • By video_ouija · Posted
      feels like an old school doom wad. I very much liked.
    • By Bri0che · Posted
      A set that work pretty well :) Just found out that this is by the same creator of JNNHangar and stuff, and as its previous map this mapset is good while staying on basic stuff, also the layout feels a little bit less linear for the good. I still find that it is rather not enough decorated and blend sometimes, but it is ok. E1M8 was the little "challenge", fair last level ! +1 for the awersome secret level !
    • By 4shockblast · Posted
      This map is twenty years before its time.
    • By baja blast rd. · Posted
      Good map for chad players who don't get upset at deaths. Feels like if you took an easy modern shitposty puzzle-platforming map and decked it out in oldschool Doom chaotic texturing (like Monti) rather than a more modern texture spam style. Disconcerting teleporations, point-blank baron pairs vs. BFG, snaking awkward tunnels with nukage that will kill you if you don't have enough health, "weird machinery"-style multi-stage layout manipulation, bizarre unmarked teleporters, completionist trolling, unnecessary secret blursphere, platforming with height differences, fountains, barrel puzzles, "Tim" ... all in a 5-10 minute map. Return to monke. 
    • By Maribo · Posted
      Hellish esoterica, doesn't give a fuck about the player at all and would be worse off if it did. Almost feels like a handful of rooms from the more gimmicky ASS entries, or the D5DA series were stapled together.
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