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Alamo666 - Hell's last stand!

   (1 review)
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About This File

NOTE! This was originally intended as a strictly coop level, and a seperate coop version of just this level will be released shortly. You probably need a pretty decent system (high-end 486 & up) for the level to run ok. One piece of advice is to save often on the level. Due to the size it may get tiresome having to hash through the beginning. Also...THIS IS NOT A LINEAR LEVEL; it is expected that you may have to return to places several times. While deathmatch starts are there, primarily in and around the fort, deathmatching has not been tested. Feel free to email me if this level really pisses you off.

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Unknown date

  
For '98...it's not half bad. Except some damn lava that drains 20HP per second with three teleporters jammed on one wall. 3.~That guy over there

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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