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Alamo666 - Hell's last stand!

   (1 review)
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About This File

NOTE! This was originally intended as a strictly coop level, and a seperate coop version of just this level will be released shortly. You probably need a pretty decent system (high-end 486 & up) for the level to run ok. One piece of advice is to save often on the level. Due to the size it may get tiresome having to hash through the beginning. Also...THIS IS NOT A LINEAR LEVEL; it is expected that you may have to return to places several times. While deathmatch starts are there, primarily in and around the fort, deathmatching has not been tested. Feel free to email me if this level really pisses you off.

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Unknown date

  
For '98...it's not half bad. Except some damn lava that drains 20HP per second with three teleporters jammed on one wall. 3.~That guy over there

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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