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Alamo666 - Hell's last stand!

   (1 review)
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About This File

NOTE! This was originally intended as a strictly coop level, and a seperate coop version of just this level will be released shortly. You probably need a pretty decent system (high-end 486 & up) for the level to run ok. One piece of advice is to save often on the level. Due to the size it may get tiresome having to hash through the beginning. Also...THIS IS NOT A LINEAR LEVEL; it is expected that you may have to return to places several times. While deathmatch starts are there, primarily in and around the fort, deathmatching has not been tested. Feel free to email me if this level really pisses you off.

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Unknown date

  
For '98...it's not half bad. Except some damn lava that drains 20HP per second with three teleporters jammed on one wall. 3.~That guy over there

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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