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On Your Knees, Human !

   (8 reviews)
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Guest

About This File

You been captured and taken to an undiscovered area of Hell, The Arch-Vile's Arena. It is here where poor souls like you are brought and kept in a deep, dark cell block, until it's your turn. Your turn to fight the Spider Mastermind all in the name of the Arch-Vile's entertainment. If you should win, RUN !

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Guest

Unknown date

  
Time to kick me some Arch-Vile ass! This should have been played on the mission where the music is:"Message to the Arch-Vile".

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Memfis

Unknown date

  
Nice level with a bunch of tricky situations and a pleasant midi. Lots of secrets and crushers.

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Guest

Unknown date

  
Suffers from a terminal case of the blahs. Utterly characterless. 3/5 --Woolie

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Guest

Unknown date

  
its ok but nuthing to speshl

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Guest

Unknown date

  
Yeah, it's not much... some scripting could have helped, but it's entertaining. -mastershazbot

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Guest

Unknown date

  
actually i found it to be very great. 5 from me.

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Guest

Unknown date

  
I quite enjoyed this map. It's a bit linear and the architecture is pretty bland, but it was fun to play nonetheless. 4/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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