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WAD.WAD V1.1 (Waste And Destroy)

   (7 reviews)
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About This File

An average sized wad centred around a large open courtyard. You start out behind some cover, watch out for seargents around you in a bunker to the southwest and a shooting gallery to the east. The level is split into two main areas, the door to the south of the courtyard leads to my bit of the level, and the corridor to the east leads to Simon's. There is a keycard kept in each area.


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GuyNamedErick

  

Pretty standard for 1994, with some big empty rooms that have some couple enemies and then some smaller rooms with a higher amount of enemies oddly enough. There are over 300 enemies on the map, most consisting of Imps and Zombiemen, and while you can alleviate that with the Plasma Rifles found on the map, the shooting isn't really all that grand. There is a teleporter maze with no clue as to where to go, so you have to figure out yourself. I'll admit, I did find it clever initially, but just that having to do some guessing to get through it is just not fun.

 

Might be alright if you don't mind 1994 WAD standards, but even then, better WADs came out from the era.

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Unknown date

  
This is dated June 1994. You have to admit that the name is catchy. Sadly the level itself is ropey. There's an unusually high monster count (almost 400, most of them imps) for the period, but it's just a lot of large empty undetailed corridors and swarms of shotgun men and demons etc. There's a bloody irritating teleport maze that you can't skip, and there are no clues on the ceiling. Argh.

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Unknown date

  
Don't listen to the morons above, this is a great challenging map. 5/5

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Unknown date

  
The first minute or so of gameplay showed definite promise, but unfortunately, everything crumbled after that. Too many long hallways and overabundance of ammo in places ruined the gameplay.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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