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NokDooM for BOOM

   (16 reviews)
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About This File

This is the 3 first levels of my previous work, Realm of Shades, but modified for work with the mega-awesome port BOOM, by TeamTNT!! It really rocks!!! There's no story, the levels have a kind of continuity but only you need is enter, kill and survive them. Enjoy! Each one of the 3 levels can be finished with 100% kills and 100% secrets starting only with a pistol. Implemented: -Conveyor -Teleporting Items -Underwater Areas -Current -Transparent Walls -Vertical Animated Walls -Multiple Switches -Rooms over Rooms (!) -One Elevator -Use of BLUMAP and GRNMAP, extract from the last version of editutil.zip -2 new switches -A new animated nukage flat (28 frames) -MIDI music store by MUSPUT.EXE (tm) -Scrolling Floors -TOTAL MASSACRE!!!!


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Guest

Unknown date

  
In general I wasn't keen on any of the level designs, although I liked certain parts of them. It didn't really seem interesting and just felt like a slog. And there were no "rooms over rooms".

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Guest

Unknown date

  
Good visualls. GP is not THE BEST, but it is fun.

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Guest

Unknown date

  
From June 1998, three early source port levels, with a breathless readme. It has a simple but not displeasing design ethos. Skip past Map01, which has a fiddly acid section, and too many pain elementals. Map02 is huge and tough, with over 500 monsters, although lots of them are hitscan; Map03 is huger, a non-linear slime factory. It's great fun to run around, inciting infighting. In fact Map03 is pretty good, only marred by the (brief) underwater bit.

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Unknown date

  
It was going good until I got to the under nukage part. 6/4/07

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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