Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

NokDooM for BOOM

   (16 reviews)
Sign in to follow this  

Guest

About This File

This is the 3 first levels of my previous work, Realm of Shades, but modified for work with the mega-awesome port BOOM, by TeamTNT!! It really rocks!!! There's no story, the levels have a kind of continuity but only you need is enter, kill and survive them. Enjoy! Each one of the 3 levels can be finished with 100% kills and 100% secrets starting only with a pistol. Implemented: -Conveyor -Teleporting Items -Underwater Areas -Current -Transparent Walls -Vertical Animated Walls -Multiple Switches -Rooms over Rooms (!) -One Elevator -Use of BLUMAP and GRNMAP, extract from the last version of editutil.zip -2 new switches -A new animated nukage flat (28 frames) -MIDI music store by MUSPUT.EXE (tm) -Scrolling Floors -TOTAL MASSACRE!!!!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
In general I wasn't keen on any of the level designs, although I liked certain parts of them. It didn't really seem interesting and just felt like a slog. And there were no "rooms over rooms".

Share this review


Link to review
Guest

Unknown date

  
Good visualls. GP is not THE BEST, but it is fun.

Share this review


Link to review
Guest

Unknown date

  
From June 1998, three early source port levels, with a breathless readme. It has a simple but not displeasing design ethos. Skip past Map01, which has a fiddly acid section, and too many pain elementals. Map02 is huge and tough, with over 500 monsters, although lots of them are hitscan; Map03 is huger, a non-linear slime factory. It's great fun to run around, inciting infighting. In fact Map03 is pretty good, only marred by the (brief) underwater bit.

Share this review


Link to review
Guest

Unknown date

  
It was going good until I got to the under nukage part. 6/4/07

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
×