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The beginning of the End Part II for the Boom mod

   (15 reviews)

Guest

About This File

My follow up to The Beginning of the end. Lots of new stuff here. All these levels have an original feel to them. You will enjoy playing these wads! But be warned... they are tough! I know you have heard it before but these levels really are tough! I spent COUNTLESS hours on these levels, making sure they are some of the best levels out there. You won't be dissapointed in these levels. (Individual level descriptions below) Ok, just so y'all know, I really BARELY used the cool stuff that Boom can do. Next to nothing. But There is still a lot of nifty little tricks that you may think are cause of Boom. Plus these wads would suck if I didn't use Boom, cause a few of the levels are too big to save on using normal ol' Doom. Enjoy! If you liked these wads, hated em, anything, let me know! Thanks.


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NuMetalManiak

  

another mostly nice mapset, but it doesn't hold a candle to end1. fucking tougher too, e3m6's secret exit is a ball buster utilizing rocket jumping and almost extreme precision, while e3m8 tries to be unique yet quite annoying with the voodoo dolls around. for the most part though, combat is excellent, lots of enemies to slaughter in each map.

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valkiriforce

  

Lots of really cool ideas again, much like the first one. It's certainly got it's own unique atmosphere for an episode 3 replacement for Doom with the starry sky; my only gripe is that both this and the first one had their own frustrating moments, only I felt they were less forgiving here. By the way this was one of the most fun coop experiences when I first played it over Thursday Night Survival.

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Guest

Unknown date

  
poor texture placement... fun? Hahah... this thing is dumb.

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Guest

Unknown date

  
These levels are pretty good even today, they
don't seem so "old-school" than the levels in its
predecessor. Unfortunately some of the fun-factor
of end1 has disappeared on the way. End1 even had
better Metallica songs!

On the positive side, these levels are more
detailed and have better architecture. You should
probably play both of these wads!

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Guest

Unknown date

  
creator: myspace.com/emil

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Guest

Unknown date

  
e3m8:crap, the rest is awesome and hard

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Guest

Unknown date

  
THIS S INCREDIBLY FUN!! IGNORE THAT OTHER POST
FROM SOME DUMB PERSON WHO DOESN"T KNOW WHAT FUN
MEANS!!

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Guest

Unknown date

  
Stupid, perhaps fun for cheaters. 0/5

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Guest

Unknown date

  
This is incredibly difficult, but rather fun. I think UV isn't really the difficulty of choice here, although how you'd make the last level beatable I can't begin to imagine. I preferred the first part to this one. 3* -Phobus

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Guest

Unknown date

  
not bad - Kak Home

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vdgg

Unknown date

  
It's rare to see these "dumb" Ultimate Doom monsters used in such a creative way. You don't need -fast monsters, -respawn monsters, it's tough without them. Respect.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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