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The beginning of the End Part II for the Boom mod

   (15 reviews)

Guest

About This File

My follow up to The Beginning of the end. Lots of new stuff here. All these levels have an original feel to them. You will enjoy playing these wads! But be warned... they are tough! I know you have heard it before but these levels really are tough! I spent COUNTLESS hours on these levels, making sure they are some of the best levels out there. You won't be dissapointed in these levels. (Individual level descriptions below) Ok, just so y'all know, I really BARELY used the cool stuff that Boom can do. Next to nothing. But There is still a lot of nifty little tricks that you may think are cause of Boom. Plus these wads would suck if I didn't use Boom, cause a few of the levels are too big to save on using normal ol' Doom. Enjoy! If you liked these wads, hated em, anything, let me know! Thanks.


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NuMetalManiak

  

another mostly nice mapset, but it doesn't hold a candle to end1. fucking tougher too, e3m6's secret exit is a ball buster utilizing rocket jumping and almost extreme precision, while e3m8 tries to be unique yet quite annoying with the voodoo dolls around. for the most part though, combat is excellent, lots of enemies to slaughter in each map.

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valkiriforce

  

Lots of really cool ideas again, much like the first one. It's certainly got it's own unique atmosphere for an episode 3 replacement for Doom with the starry sky; my only gripe is that both this and the first one had their own frustrating moments, only I felt they were less forgiving here. By the way this was one of the most fun coop experiences when I first played it over Thursday Night Survival.

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Guest

Unknown date

  
poor texture placement... fun? Hahah... this thing is dumb.

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Guest

Unknown date

  
These levels are pretty good even today, they
don't seem so "old-school" than the levels in its
predecessor. Unfortunately some of the fun-factor
of end1 has disappeared on the way. End1 even had
better Metallica songs!

On the positive side, these levels are more
detailed and have better architecture. You should
probably play both of these wads!

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Guest

Unknown date

  
creator: myspace.com/emil

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Guest

Unknown date

  
e3m8:crap, the rest is awesome and hard

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Guest

Unknown date

  
THIS S INCREDIBLY FUN!! IGNORE THAT OTHER POST
FROM SOME DUMB PERSON WHO DOESN"T KNOW WHAT FUN
MEANS!!

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Guest

Unknown date

  
Stupid, perhaps fun for cheaters. 0/5

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Guest

Unknown date

  
This is incredibly difficult, but rather fun. I think UV isn't really the difficulty of choice here, although how you'd make the last level beatable I can't begin to imagine. I preferred the first part to this one. 3* -Phobus

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Guest

Unknown date

  
not bad - Kak Home

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vdgg

Unknown date

  
It's rare to see these "dumb" Ultimate Doom monsters used in such a creative way. You don't need -fast monsters, -respawn monsters, it's tough without them. Respect.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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