Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The beginning of the End Part II for the Boom mod

   (15 reviews)

Guest

About This File

My follow up to The Beginning of the end. Lots of new stuff here. All these levels have an original feel to them. You will enjoy playing these wads! But be warned... they are tough! I know you have heard it before but these levels really are tough! I spent COUNTLESS hours on these levels, making sure they are some of the best levels out there. You won't be dissapointed in these levels. (Individual level descriptions below) Ok, just so y'all know, I really BARELY used the cool stuff that Boom can do. Next to nothing. But There is still a lot of nifty little tricks that you may think are cause of Boom. Plus these wads would suck if I didn't use Boom, cause a few of the levels are too big to save on using normal ol' Doom. Enjoy! If you liked these wads, hated em, anything, let me know! Thanks.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

another mostly nice mapset, but it doesn't hold a candle to end1. fucking tougher too, e3m6's secret exit is a ball buster utilizing rocket jumping and almost extreme precision, while e3m8 tries to be unique yet quite annoying with the voodoo dolls around. for the most part though, combat is excellent, lots of enemies to slaughter in each map.

Share this review


Link to review
valkiriforce

  

Lots of really cool ideas again, much like the first one. It's certainly got it's own unique atmosphere for an episode 3 replacement for Doom with the starry sky; my only gripe is that both this and the first one had their own frustrating moments, only I felt they were less forgiving here. By the way this was one of the most fun coop experiences when I first played it over Thursday Night Survival.

Share this review


Link to review
Guest

Unknown date

  
poor texture placement... fun? Hahah... this thing is dumb.

Share this review


Link to review
Guest

Unknown date

  
These levels are pretty good even today, they
don't seem so "old-school" than the levels in its
predecessor. Unfortunately some of the fun-factor
of end1 has disappeared on the way. End1 even had
better Metallica songs!

On the positive side, these levels are more
detailed and have better architecture. You should
probably play both of these wads!

Share this review


Link to review
Guest

Unknown date

  
creator: myspace.com/emil

Share this review


Link to review
Guest

Unknown date

  
e3m8:crap, the rest is awesome and hard

Share this review


Link to review
Guest

Unknown date

  
THIS S INCREDIBLY FUN!! IGNORE THAT OTHER POST
FROM SOME DUMB PERSON WHO DOESN"T KNOW WHAT FUN
MEANS!!

Share this review


Link to review
Guest

Unknown date

  
Stupid, perhaps fun for cheaters. 0/5

Share this review


Link to review
Guest

Unknown date

  
This is incredibly difficult, but rather fun. I think UV isn't really the difficulty of choice here, although how you'd make the last level beatable I can't begin to imagine. I preferred the first part to this one. 3* -Phobus

Share this review


Link to review
Guest

Unknown date

  
not bad - Kak Home

Share this review


Link to review
vdgg

Unknown date

  
It's rare to see these "dumb" Ultimate Doom monsters used in such a creative way. You don't need -fast monsters, -respawn monsters, it's tough without them. Respect.

Share this review


Link to review
  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
×