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DIMENSIONS OF TIME

   (82 reviews)
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About This File

Scientists at UAC have created slipgates that go through different dimensions, as well as places in the past and future. Yet there was one dimension that they had overlooked - HELL'S Dimension. Unbeknownst to UAC, Hell had created their own slipgate to Earth's present, and used it to transport themselves to Earth, invade UAC, and then use UAC's slipgates to take over the world chronologically as well as internationally. Once UAC got ahold of the news, they sent you, their toughest marine, out to seek out the slipgate to the future. Once in the future, you have to exterminate all Hellish activity, then teleport to the past and do the same, and finally venture through Hell itself. This won't be easy. The whole world is counting on you!


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Gato606

  

I have mixed emotions on this megaWAD, it has its moments, sometimes interesting, sometimes not very interesting.  Was kind of fun to play

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Gothic

  

This was one of the fist PWADs I've played (along with Hell Revealed, big fucking difference) and even if it's not spectacular, it will be always one of my favorites.

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DoomKnight1984

·

  

It's funny that some people rate this wad low because of the author's age. At least the author made some efforts into this one than WOW. 

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Combinebobnt

  
The maps are weird and stuff, but this pack actually has a usage as something easy in UV.

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Guest

  
Awesome wad!

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Guest

  
While not necessarily a great megawad, it does have its moments. Techbase levels remind me of TNT

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NuMetalManiak

  
simple fun, too bad MAP07 is nearly impossible on a pistol start.

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Guest

  
I really enjoyed it. It is simple megawad with a lots of fun.

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Guest

Unknown date

  
A pretty good set done in the nothing-like-the-ori ginal-maps style which made some classic megawads very popular in the 90s. Some of the detailing is quite basic by today's standards, and some is still clever and innovative. However, the gameplay holds up really well, if a bit on the easy side. Pretty impressive that a 13yo could make this, I couldn't map as well or as consistently when I was 23! Worth a play if you're after that old skool feel. 3/5

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Guest

Unknown date

  
Pretty original storyline lol :) Decent WAD, but nothing too special here. 4/5

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Guest

Unknown date

  
An average megawad, that I've enjoyed back in the days. Simple, fun, and not too hard. 3/5 -Moti

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Guest

Unknown date

  
Well, You could a little Make oít better. Example there is this Skybox thing, where you can change the sky to a texture. That would make it look a little "Time Travelling". But though it has quite good levels else. And new monsters are never bad idea, if you dont use them too much.

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Guest

Unknown date

  
It's pretty good for a one man job, especially for someone who was in 8th grade. There are a few interesting maps, most of them were kinda confusing. Some of the music was dumb. The titlepic is funky.

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Guest

Unknown date

  
nice megawad.

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Guest

Unknown date

  
short, easy, but loads of fun

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Guest

Unknown date

  
fuckin sweet

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Guest

Unknown date

  
Simple but good.

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Guest

Unknown date

  
levels 4, visuals 3, musics 4. overall about 3.6 but i'll round it up to 4 -David

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NightFright

Unknown date

  
After playing "Coffee Break Ep.1", I was looking for more stuff from Matt and found this. It's amazing what he was able to pull off at such a young age. Certainly, you can't expect super-detailled maps here, but you get a megawad with maybe short and easy, yet fun and story-driven levels. There is a concept behind all this - and it shows. A couple of hours for this I didn't regret.

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Guest

Unknown date

  
I'm not seeing what a lot of people see, apparently. These maps range from bad to average, and are largely boring and terrible from a pistol start. Age of the author shouldn't factor into a wad's quality. If a 6 year-old made WOW, it's still WOW. Just saying.

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Guest

Unknown date

  
To the author of this wad, if you're reading this and can mod for Doom 3, REMAKE THIS MEGAWAD!

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Guest

Unknown date

  
Whoever wrote that "Short Version: Bad", have a little respect, dude. The guy was only in 8th grade at the time, so cut him a little slack. Sorry if it's not up to your elitist standards, but that's life, bub. 4/5

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Unknown date

  
Pretty good map design. A bit worse monster placement but the rest awesome! I mean you were 13 as you made it. (Im 14) wtf omegamer

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Guest

Unknown date

  
Ahh, not bad! Age doesn't matter! I'm thriteen and make good fuckin' wads!

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Guest

Unknown date

  
very nice

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  • File Reviews

    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
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