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The Chaos Project ver 1.52b (b as in Boom:)

   (12 reviews)
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Unknown date

  
How to build maps without any imagination and any talent? Well... you obtain Chaosprj!!! Some areas are correctly built, but the gameplay is one of the worst that I have ever seen for a megawad. There is pretty no gameplay (at least, monsters are appearing here and there without any purpose, and the architecture is not here to help it). My note: 2/5, but I give a 0 to balance, because it don't deserve a 3/5, the actual note (and I don't spoke about the incredible bugs). - Jive

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Unknown date

  
Ah, it's not bad.

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Unknown date

  
crap levels

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Unknown date

  
Ignore the first two "reviews" - this is a decent wad.

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Unknown date

  
I'm liking this!

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  • File Reviews

    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
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