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DOOM Music Editor

   (2 reviews)
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About This File

DMMUSIC will store music into or extract music from DOOM WAD and PWAD files. To list the names of available music entries, use the '-L' option.

Patch WAD files (PWAD) can be edited the same as WAD files by using the '-f pwad' option on the command line; the PWAD will be created as needed. To remove a music entry from a PWAD, use the '-r' option. For the PWAD to work correctly, the filename must end with .WAD.

When editing the WAD file directly, please be sure that you have a backup copy of the original file available.

Input files must be in .MUS format. A utility to convert MIDI files to .MUS is available seperately (MIDI2MUS).


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  • File Reviews

    • By SilverMiner · Posted
      Cool wad, I'll give it 6/5
    • By Raccoon_I_Guess · Posted
      Its pretty ok. Decently impressive but in the first level there is a hall of mirrors effect for the sky. It sort of feels like plutonia at times with  some of the monsters.
    • By Jezze · Posted
      The map is awesome, great layout, architecture and texture choice. One of the best looking maps ever created. Some people rate it down because of its high difficultly due to the massive amount of monsters in some places. Even if I'm not that skilled I had my fun with this map.
    • By Walter confetti · Posted
      Never expected to see a doom mod from this room... A weird choice, for sure... Anyway, this is just your usual 90s wad, just not a real good one
    • By JudgeDeadd · Posted
      The Artifact is a classic 1995 three-level mapset. It might be one of the highest-quality 1994/1995 productions I've seen, standing alongside such releases as UAC_DEAD or Galaxia. Much like them, Artifact has something of an unique air about it... a feeling of a true adventure, where you can palpably feel the author's enthusiasm and creativity as you go, each new room and area somehow feeling unique and lovingly crafted despite the simplistic looks. One downside of the mapset is that progression is occasionally confusing (such as one door switch on map03, hidden on a column that lowers into the ground).
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