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Days of Xornox The Oracle of Ordeals

   (17 reviews)
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About This File

This is a wad that has 1 level. In this part you have you face yourself. It's kind of difficult. Everything is in proportion except his rockets take away the same amonut as yours but he can't move around as good as you can. When you think you beat him, don't be so sure. After this is the waterway.


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joe-ilya

  
Crap.

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Unknown date

  
Just pathetic. 0/5

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Unknown date

  
Absolutely no redeeming qualities whatsoever. Save your memory for something more worthwhile.

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Guest

Unknown date

  
The work of a genius

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Unknown date

  
^If by "genius" you mean "complete retard," then yeah, this is the work of a genius.

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Unknown date

  
Better than GVH

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Guest

Unknown date

  
No idea what the others are talking about the dehacked patch works but it's messed up in ZDoom so run it in chocolate doom instead. Either way this is poor, you get 2 new guns a plasma rifle and rocket launcher replacement. The readme says it's on map06 but the maps are on map 01 and 11, both identical except in map1 you have an uber doom marine to fight that uses said new guns and in 11 loads of spider masterminds, ok music, bad textures, no exit trigger & megaspheres that take you to 1000 health. 0/5

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Unknown date

  
I just loled and loled and loled to the ammount of effort put on this wad's graphics, so beautiful that they made my eyes bleed. And they put only the finest enemy the hell had, a single shotgunner. Guess it is fair since there's only one marine. I enjoyed this one, but since my review is obviously sarcastic i'm giving you a zero

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Unknown date

  
This WAD is either the fine accomplishment of a blind man managing to mod for Doom despite his handicap, or the work of an insane mind.

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Unknown date

  
Ouch. The ugliness of this wad hurt my eyes. There is 1, count em 1, shotgunner. You have a full laser cannon and a full set of rockets. Seems fair, right? What a piece of shit.

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Unknown date

  
Apparently he forgot to finish coding the dehacked lump, so all you're faced with is a shotgunner. It seems silly really, overpowered weapons just to deal with a shotgunner, not an unfriendly marine like in scythe 2. This is undoubtedly the worst of Frank's works.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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