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Days of Xornox The Oracle of Ordeals

   (17 reviews)
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This is a wad that has 1 level. In this part you have you face yourself. It's kind of difficult. Everything is in proportion except his rockets take away the same amonut as yours but he can't move around as good as you can. When you think you beat him, don't be so sure. After this is the waterway.


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joe-ilya

  
Crap.

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Unknown date

  
Just pathetic. 0/5

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Unknown date

  
Absolutely no redeeming qualities whatsoever. Save your memory for something more worthwhile.

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Unknown date

  
The work of a genius

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Unknown date

  
^If by "genius" you mean "complete retard," then yeah, this is the work of a genius.

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Unknown date

  
Better than GVH

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Unknown date

  
No idea what the others are talking about the dehacked patch works but it's messed up in ZDoom so run it in chocolate doom instead. Either way this is poor, you get 2 new guns a plasma rifle and rocket launcher replacement. The readme says it's on map06 but the maps are on map 01 and 11, both identical except in map1 you have an uber doom marine to fight that uses said new guns and in 11 loads of spider masterminds, ok music, bad textures, no exit trigger & megaspheres that take you to 1000 health. 0/5

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Unknown date

  
I just loled and loled and loled to the ammount of effort put on this wad's graphics, so beautiful that they made my eyes bleed. And they put only the finest enemy the hell had, a single shotgunner. Guess it is fair since there's only one marine. I enjoyed this one, but since my review is obviously sarcastic i'm giving you a zero

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Unknown date

  
This WAD is either the fine accomplishment of a blind man managing to mod for Doom despite his handicap, or the work of an insane mind.

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Unknown date

  
Ouch. The ugliness of this wad hurt my eyes. There is 1, count em 1, shotgunner. You have a full laser cannon and a full set of rockets. Seems fair, right? What a piece of shit.

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Unknown date

  
Apparently he forgot to finish coding the dehacked lump, so all you're faced with is a shotgunner. It seems silly really, overpowered weapons just to deal with a shotgunner, not an unfriendly marine like in scythe 2. This is undoubtedly the worst of Frank's works.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
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