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Days of Xornox The Oracle of Ordeals

   (17 reviews)
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About This File

This is a wad that has 1 level. In this part you have you face yourself. It's kind of difficult. Everything is in proportion except his rockets take away the same amonut as yours but he can't move around as good as you can. When you think you beat him, don't be so sure. After this is the waterway.


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joe-ilya

  
Crap.

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Unknown date

  
Just pathetic. 0/5

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Unknown date

  
Absolutely no redeeming qualities whatsoever. Save your memory for something more worthwhile.

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Unknown date

  
The work of a genius

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Unknown date

  
^If by "genius" you mean "complete retard," then yeah, this is the work of a genius.

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Unknown date

  
Better than GVH

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Unknown date

  
No idea what the others are talking about the dehacked patch works but it's messed up in ZDoom so run it in chocolate doom instead. Either way this is poor, you get 2 new guns a plasma rifle and rocket launcher replacement. The readme says it's on map06 but the maps are on map 01 and 11, both identical except in map1 you have an uber doom marine to fight that uses said new guns and in 11 loads of spider masterminds, ok music, bad textures, no exit trigger & megaspheres that take you to 1000 health. 0/5

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Unknown date

  
I just loled and loled and loled to the ammount of effort put on this wad's graphics, so beautiful that they made my eyes bleed. And they put only the finest enemy the hell had, a single shotgunner. Guess it is fair since there's only one marine. I enjoyed this one, but since my review is obviously sarcastic i'm giving you a zero

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Unknown date

  
This WAD is either the fine accomplishment of a blind man managing to mod for Doom despite his handicap, or the work of an insane mind.

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Unknown date

  
Ouch. The ugliness of this wad hurt my eyes. There is 1, count em 1, shotgunner. You have a full laser cannon and a full set of rockets. Seems fair, right? What a piece of shit.

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Unknown date

  
Apparently he forgot to finish coding the dehacked lump, so all you're faced with is a shotgunner. It seems silly really, overpowered weapons just to deal with a shotgunner, not an unfriendly marine like in scythe 2. This is undoubtedly the worst of Frank's works.

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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