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Metallica Doom II

   (16 reviews)
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Music for all 32 levels of Doom II!


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Unknown date

  
METALLICA FTW!!

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Unknown date

  
Very good, Could supply people for musics for their Doom megawads! 4.5 stars.

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Unknown date

  
Can anyone make another rock band music wad like this? how about All That Remains.. Or LP.. or Three Days Grace.. ANYTHING? ;) this one is good.

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Unknown date

  
My levels wouldn't be the same without this stuff. Is this really the original composer? Awesome. Some sound like ass, but there's enough fantastic tracks in here to fill up an episode or two. 5/5 NT

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Unknown date

  
Best game and best music. 5/5 ^^You must buy new ears, faggot

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Unknown date

  
Good job moron, not only midis make the songs already sucky, but Metallica is also one of the worst metal bands ever! if you really wanted to put metal music on a wad, you should have used Slayer, Bathory, Death, Vendetta, Death Angel or bands like these. Fuck James Hetfield and Lars Ulrich. -5/5 - Death-Ruler

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Unknown date

  
super duper good and great music 5/5

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Unknown date

  
really good for a music wad. its not completely correct in each note played, but its very close, and it sounds almost the same as the original music. incase anyone is discouraged on reading this, dont be!!! it is really good!! a 4/5 (really a 4.5/5 since its so close)

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Unknown date

  
Really good, uses high quality mids. THE Metallica music wad for Doom 2.

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Unknown date

  
Its missing Metallica - Phantom Lord from this wad.

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Unknown date

  
Excellent! Don't see why anyone shouldn't download this wad. I'm in a good mood so 5/5.

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Unknown date

  
metallica kicks ass. but wheres whiskey in the jar? o well. great wad

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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