Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

DARKHELL.WAD

   (27 reviews)
Sign in to follow this  

Guest

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Rated as 1995 mapset, obviously. Levels vary from very poor to above average (E2M6). Texture use is mostly random, which does not add to the ambiance. Unbalanced gameplay offers too many dull moments, but also gives a few fine challenges. Overall this looks & feels like an enthusiastic but amateurish 1995 map, thus despite the claims below, it is definitely not legendary. Yet 3* because of the effort and a few good ideas.

Share this review


Link to review
Guest

  
Yeah this isn't very good, sorry. Perhaps a few of the later maps are slightly better as a whole, but still. E2M3 is particularly pointless, pure filler there. I'm not going to call it vomit because there is definitely worse but this is 1-star material for the most part (E2M3 not even that) a few maps maybe creeping to 2 stars but not worth 2 overall

Share this review


Link to review
Guest

  
Some of the most gobsmackingly ugly and unplayable maps I have ever been dumb enough to believe reviews about here. Absolutely awful.

Share this review


Link to review
Guest

Unknown date

  
Heh. These were some awesome maps. I remember back when I was 13 years old, I e-mailed Greytale and asked if I could make an enhanced "TC"/edition of DarkHell with new weapons (at least as new as vanilla Doom could muster) and some extra. Surprisingly, he agreed. Never finished the project, but firing this stuff up was always fun. A great guy and a great mapset. 5/5 - LordHaHa

Share this review


Link to review
Guest

Unknown date

  
This is an E2 replacement from June 1995. I assume it's a tweak of id=9510. My review applies to this equally, which is to say that it's visual sandpaper, not much fun to play, a (very) few good ideas. Doesn't deserve to be in the archive so many times. There's a DoomII version at id=4058, and E2M3 is also id=567. E2M3 could have been a NUTS-style masterpiece, but it only has a few baddies. The readme mentions a Pentium 50, which never existed; odd.

Share this review


Link to review
Guest

Unknown date

  
"You will LOVE these maps, or I have no imagination worthy of freeware." -- Greytale. I loved it, Greytale, I loved the very good unusual architecture, the gameplay, and I really had great fun with it!!! 5/5 because you MUST know it. It should belong to the Legend of Doom. 4 years after having played it, I still remember it!!! - Jive

Share this review


Link to review
Guest

Unknown date

  
Found this on one of my CDs.These are some of the strangest looking levels I have ever played.However,given it's age[94/95]the gameplay is pretty damn good!So,if your eyes can stand the visual assault;I suggest you give this a try.As retro as it gets.4.5-d.d.koop

Share this review


Link to review
Guest

Unknown date

  
Not the best maps you'll ever play, but pretty great for 1995. Experienced Doom players will probably want to up the difficulty on this one, I played on Hurt Me Plenty and was practically tripping over soul spheres and megaarmors everywhere I went. If you're feeling like going old school there are DEFINITELY worse WADs you could play. Considering the age it's a 4/5

Share this review


Link to review
Doomkid

Unknown date

  
This is far from "the epitome" of E2 style maps - The texturing is awful, though the maps are a bit of fun. I've seen far worse but this is instantly forgettable.

Share this review


Link to review
Guest

Unknown date

  
Truly legendary.

Share this review


Link to review
Guest

Unknown date

  
As usual, these people don't know what the Hell they are talking about. WHERE'S THE DECORATE LUMP AND NEW WEAPONS LOLOL Simply put, this is the epitome of an E2-themed episode. Doom level design doesn't get much more classic than this. --Grimm.

Share this review


Link to review
Guest

Unknown date

  
it`s boring

Share this review


Link to review
Guest

Unknown date

  
Awful. Amateur maps!!

Share this review


Link to review
Guest

Unknown date

  
This is dated June 1995. It seems to be fondly remembered - Youtube has videos of a guy playing through it. The levels are a mixture of pleasure and pain. The textures, design are vintage 1994, i.e. garish and clasing and angular. They look hand-drawn. But the gameplay is quite good - there's loads of health and ammo, lots of monsters, and the levels generally flow well. E2M3 is from 1994 and is in the archive separately, as id=567.

Share this review


Link to review
Guest

Unknown date

  
At first glance, the textures seem to "clash" together in very odd ways. It's like Doom on acid. But the levels actually play very well, with a moderate challenge and various quirky places to explore. This is an interesting episode out of the ordinary. -riki

Share this review


Link to review
Guest

Unknown date

  
That's rather horrible. Utter lack of design, random texturing and overall shite. Raycasted and textured cat vomit -- Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
Wow, these maps that I created so LONG ago (1995!) are still out there. I still get messages about them. Some realize that limitations of 15+ years ago... coupled with the fact that I did this in my spare time during college... figures in! Maps were re-designed with an editor called "DEU" (Doom Editing Utility)... which was keyboard-only for the mostpart. However, Doom was so new, having an editor was awesome! :) Well, enjoy the blast from the past! -"Greytale" -youtube.com/greytal e

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
×