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DARKHELL.WAD

   (27 reviews)
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Rated as 1995 mapset, obviously. Levels vary from very poor to above average (E2M6). Texture use is mostly random, which does not add to the ambiance. Unbalanced gameplay offers too many dull moments, but also gives a few fine challenges. Overall this looks & feels like an enthusiastic but amateurish 1995 map, thus despite the claims below, it is definitely not legendary. Yet 3* because of the effort and a few good ideas.

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Guest

  
Yeah this isn't very good, sorry. Perhaps a few of the later maps are slightly better as a whole, but still. E2M3 is particularly pointless, pure filler there. I'm not going to call it vomit because there is definitely worse but this is 1-star material for the most part (E2M3 not even that) a few maps maybe creeping to 2 stars but not worth 2 overall

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Guest

  
Some of the most gobsmackingly ugly and unplayable maps I have ever been dumb enough to believe reviews about here. Absolutely awful.

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Guest

Unknown date

  
Heh. These were some awesome maps. I remember back when I was 13 years old, I e-mailed Greytale and asked if I could make an enhanced "TC"/edition of DarkHell with new weapons (at least as new as vanilla Doom could muster) and some extra. Surprisingly, he agreed. Never finished the project, but firing this stuff up was always fun. A great guy and a great mapset. 5/5 - LordHaHa

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Guest

Unknown date

  
This is an E2 replacement from June 1995. I assume it's a tweak of id=9510. My review applies to this equally, which is to say that it's visual sandpaper, not much fun to play, a (very) few good ideas. Doesn't deserve to be in the archive so many times. There's a DoomII version at id=4058, and E2M3 is also id=567. E2M3 could have been a NUTS-style masterpiece, but it only has a few baddies. The readme mentions a Pentium 50, which never existed; odd.

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Unknown date

  
"You will LOVE these maps, or I have no imagination worthy of freeware." -- Greytale. I loved it, Greytale, I loved the very good unusual architecture, the gameplay, and I really had great fun with it!!! 5/5 because you MUST know it. It should belong to the Legend of Doom. 4 years after having played it, I still remember it!!! - Jive

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Unknown date

  
Found this on one of my CDs.These are some of the strangest looking levels I have ever played.However,given it's age[94/95]the gameplay is pretty damn good!So,if your eyes can stand the visual assault;I suggest you give this a try.As retro as it gets.4.5-d.d.koop

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Unknown date

  
Not the best maps you'll ever play, but pretty great for 1995. Experienced Doom players will probably want to up the difficulty on this one, I played on Hurt Me Plenty and was practically tripping over soul spheres and megaarmors everywhere I went. If you're feeling like going old school there are DEFINITELY worse WADs you could play. Considering the age it's a 4/5

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Doomkid

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This is far from "the epitome" of E2 style maps - The texturing is awful, though the maps are a bit of fun. I've seen far worse but this is instantly forgettable.

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Guest

Unknown date

  
Truly legendary.

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Guest

Unknown date

  
As usual, these people don't know what the Hell they are talking about. WHERE'S THE DECORATE LUMP AND NEW WEAPONS LOLOL Simply put, this is the epitome of an E2-themed episode. Doom level design doesn't get much more classic than this. --Grimm.

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Guest

Unknown date

  
it`s boring

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Guest

Unknown date

  
Awful. Amateur maps!!

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Guest

Unknown date

  
This is dated June 1995. It seems to be fondly remembered - Youtube has videos of a guy playing through it. The levels are a mixture of pleasure and pain. The textures, design are vintage 1994, i.e. garish and clasing and angular. They look hand-drawn. But the gameplay is quite good - there's loads of health and ammo, lots of monsters, and the levels generally flow well. E2M3 is from 1994 and is in the archive separately, as id=567.

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Unknown date

  
At first glance, the textures seem to "clash" together in very odd ways. It's like Doom on acid. But the levels actually play very well, with a moderate challenge and various quirky places to explore. This is an interesting episode out of the ordinary. -riki

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Guest

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That's rather horrible. Utter lack of design, random texturing and overall shite. Raycasted and textured cat vomit -- Brun Ohn

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Guest

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Wow, these maps that I created so LONG ago (1995!) are still out there. I still get messages about them. Some realize that limitations of 15+ years ago... coupled with the fact that I did this in my spare time during college... figures in! Maps were re-designed with an editor called "DEU" (Doom Editing Utility)... which was keyboard-only for the mostpart. However, Doom was so new, having an editor was awesome! :) Well, enjoy the blast from the past! -"Greytale" -youtube.com/greytal e

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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