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DARKHELL.WAD

   (27 reviews)
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Rated as 1995 mapset, obviously. Levels vary from very poor to above average (E2M6). Texture use is mostly random, which does not add to the ambiance. Unbalanced gameplay offers too many dull moments, but also gives a few fine challenges. Overall this looks & feels like an enthusiastic but amateurish 1995 map, thus despite the claims below, it is definitely not legendary. Yet 3* because of the effort and a few good ideas.

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Guest

  
Yeah this isn't very good, sorry. Perhaps a few of the later maps are slightly better as a whole, but still. E2M3 is particularly pointless, pure filler there. I'm not going to call it vomit because there is definitely worse but this is 1-star material for the most part (E2M3 not even that) a few maps maybe creeping to 2 stars but not worth 2 overall

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Guest

  
Some of the most gobsmackingly ugly and unplayable maps I have ever been dumb enough to believe reviews about here. Absolutely awful.

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Guest

Unknown date

  
Heh. These were some awesome maps. I remember back when I was 13 years old, I e-mailed Greytale and asked if I could make an enhanced "TC"/edition of DarkHell with new weapons (at least as new as vanilla Doom could muster) and some extra. Surprisingly, he agreed. Never finished the project, but firing this stuff up was always fun. A great guy and a great mapset. 5/5 - LordHaHa

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Unknown date

  
This is an E2 replacement from June 1995. I assume it's a tweak of id=9510. My review applies to this equally, which is to say that it's visual sandpaper, not much fun to play, a (very) few good ideas. Doesn't deserve to be in the archive so many times. There's a DoomII version at id=4058, and E2M3 is also id=567. E2M3 could have been a NUTS-style masterpiece, but it only has a few baddies. The readme mentions a Pentium 50, which never existed; odd.

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"You will LOVE these maps, or I have no imagination worthy of freeware." -- Greytale. I loved it, Greytale, I loved the very good unusual architecture, the gameplay, and I really had great fun with it!!! 5/5 because you MUST know it. It should belong to the Legend of Doom. 4 years after having played it, I still remember it!!! - Jive

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Guest

Unknown date

  
Found this on one of my CDs.These are some of the strangest looking levels I have ever played.However,given it's age[94/95]the gameplay is pretty damn good!So,if your eyes can stand the visual assault;I suggest you give this a try.As retro as it gets.4.5-d.d.koop

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Unknown date

  
Not the best maps you'll ever play, but pretty great for 1995. Experienced Doom players will probably want to up the difficulty on this one, I played on Hurt Me Plenty and was practically tripping over soul spheres and megaarmors everywhere I went. If you're feeling like going old school there are DEFINITELY worse WADs you could play. Considering the age it's a 4/5

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Doomkid

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This is far from "the epitome" of E2 style maps - The texturing is awful, though the maps are a bit of fun. I've seen far worse but this is instantly forgettable.

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Guest

Unknown date

  
Truly legendary.

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Guest

Unknown date

  
As usual, these people don't know what the Hell they are talking about. WHERE'S THE DECORATE LUMP AND NEW WEAPONS LOLOL Simply put, this is the epitome of an E2-themed episode. Doom level design doesn't get much more classic than this. --Grimm.

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Guest

Unknown date

  
it`s boring

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Guest

Unknown date

  
Awful. Amateur maps!!

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Guest

Unknown date

  
This is dated June 1995. It seems to be fondly remembered - Youtube has videos of a guy playing through it. The levels are a mixture of pleasure and pain. The textures, design are vintage 1994, i.e. garish and clasing and angular. They look hand-drawn. But the gameplay is quite good - there's loads of health and ammo, lots of monsters, and the levels generally flow well. E2M3 is from 1994 and is in the archive separately, as id=567.

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At first glance, the textures seem to "clash" together in very odd ways. It's like Doom on acid. But the levels actually play very well, with a moderate challenge and various quirky places to explore. This is an interesting episode out of the ordinary. -riki

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Guest

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That's rather horrible. Utter lack of design, random texturing and overall shite. Raycasted and textured cat vomit -- Brun Ohn

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Guest

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Wow, these maps that I created so LONG ago (1995!) are still out there. I still get messages about them. Some realize that limitations of 15+ years ago... coupled with the fact that I did this in my spare time during college... figures in! Maps were re-designed with an editor called "DEU" (Doom Editing Utility)... which was keyboard-only for the mostpart. However, Doom was so new, having an editor was awesome! :) Well, enjoy the blast from the past! -"Greytale" -youtube.com/greytal e

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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