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DARKHELL.WAD

   (29 reviews)
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Adam Oker

  

This wad is very...uhhh....crap?

The texturing is hideous as hell, the map design feels random, difficulty is all over the place, and it just feels like the creator snorted something before making this.

Overall, not very good map pack

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Maximum Matt

  

One reviewer described this as 'Doom on acid', and yep that's right on the money.  Excellent episode replacement, maps 6 and 7 still haunt my nightmares

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Guest

  
Rated as 1995 mapset, obviously. Levels vary from very poor to above average (E2M6). Texture use is mostly random, which does not add to the ambiance. Unbalanced gameplay offers too many dull moments, but also gives a few fine challenges. Overall this looks & feels like an enthusiastic but amateurish 1995 map, thus despite the claims below, it is definitely not legendary. Yet 3* because of the effort and a few good ideas.

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Guest

  
Yeah this isn't very good, sorry. Perhaps a few of the later maps are slightly better as a whole, but still. E2M3 is particularly pointless, pure filler there. I'm not going to call it vomit because there is definitely worse but this is 1-star material for the most part (E2M3 not even that) a few maps maybe creeping to 2 stars but not worth 2 overall

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Guest

  
Some of the most gobsmackingly ugly and unplayable maps I have ever been dumb enough to believe reviews about here. Absolutely awful.

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Guest

Unknown date

  
Heh. These were some awesome maps. I remember back when I was 13 years old, I e-mailed Greytale and asked if I could make an enhanced "TC"/edition of DarkHell with new weapons (at least as new as vanilla Doom could muster) and some extra. Surprisingly, he agreed. Never finished the project, but firing this stuff up was always fun. A great guy and a great mapset. 5/5 - LordHaHa

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Guest

Unknown date

  
This is an E2 replacement from June 1995. I assume it's a tweak of id=9510. My review applies to this equally, which is to say that it's visual sandpaper, not much fun to play, a (very) few good ideas. Doesn't deserve to be in the archive so many times. There's a DoomII version at id=4058, and E2M3 is also id=567. E2M3 could have been a NUTS-style masterpiece, but it only has a few baddies. The readme mentions a Pentium 50, which never existed; odd.

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Guest

Unknown date

  
"You will LOVE these maps, or I have no imagination worthy of freeware." -- Greytale. I loved it, Greytale, I loved the very good unusual architecture, the gameplay, and I really had great fun with it!!! 5/5 because you MUST know it. It should belong to the Legend of Doom. 4 years after having played it, I still remember it!!! - Jive

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Guest

Unknown date

  
Found this on one of my CDs.These are some of the strangest looking levels I have ever played.However,given it's age[94/95]the gameplay is pretty damn good!So,if your eyes can stand the visual assault;I suggest you give this a try.As retro as it gets.4.5-d.d.koop

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Guest

Unknown date

  
Not the best maps you'll ever play, but pretty great for 1995. Experienced Doom players will probably want to up the difficulty on this one, I played on Hurt Me Plenty and was practically tripping over soul spheres and megaarmors everywhere I went. If you're feeling like going old school there are DEFINITELY worse WADs you could play. Considering the age it's a 4/5

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Doomkid

Unknown date

  
This is far from "the epitome" of E2 style maps - The texturing is awful, though the maps are a bit of fun. I've seen far worse but this is instantly forgettable.

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Guest

Unknown date

  
Truly legendary.

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Guest

Unknown date

  
As usual, these people don't know what the Hell they are talking about. WHERE'S THE DECORATE LUMP AND NEW WEAPONS LOLOL Simply put, this is the epitome of an E2-themed episode. Doom level design doesn't get much more classic than this. --Grimm.

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Guest

Unknown date

  
it`s boring

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Guest

Unknown date

  
Awful. Amateur maps!!

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Guest

Unknown date

  
This is dated June 1995. It seems to be fondly remembered - Youtube has videos of a guy playing through it. The levels are a mixture of pleasure and pain. The textures, design are vintage 1994, i.e. garish and clasing and angular. They look hand-drawn. But the gameplay is quite good - there's loads of health and ammo, lots of monsters, and the levels generally flow well. E2M3 is from 1994 and is in the archive separately, as id=567.

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Guest

Unknown date

  
At first glance, the textures seem to "clash" together in very odd ways. It's like Doom on acid. But the levels actually play very well, with a moderate challenge and various quirky places to explore. This is an interesting episode out of the ordinary. -riki

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Guest

Unknown date

  
That's rather horrible. Utter lack of design, random texturing and overall shite. Raycasted and textured cat vomit -- Brun Ohn

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Guest

Unknown date

  
Wow, these maps that I created so LONG ago (1995!) are still out there. I still get messages about them. Some realize that limitations of 15+ years ago... coupled with the fact that I did this in my spare time during college... figures in! Maps were re-designed with an editor called "DEU" (Doom Editing Utility)... which was keyboard-only for the mostpart. However, Doom was so new, having an editor was awesome! :) Well, enjoy the blast from the past! -"Greytale" -youtube.com/greytal e

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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