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Earthbase3

   (7 reviews)
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A Military base, dark, and abandoned (except for baddies, of course!)


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Kingpin3

  
Really good little map from 98 :) 4 stars

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Unknown date

  
Rated 2.5 Earthbase 3, MAP01. A compact single doom level. Three buildings with three keys, laid out as bunkers, play progressing from building to building according to keys. Mixture of stone and computer, adjacent. Some computers are chopped off to put doors through. Stairs and objects are out of scale, feels like giants lived there. Tough to start, with inadequate ammo, forcing some drastic measures to survive. The usual key on a pedestal trap, several times.

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Unknown date

  
A goodly bit of combat. The mancubuses don't do anything -- they just sit there, no matter how much you hurt them, waiting to be killed. Is that a technical problem, or the kid's idea of a feint or something?

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Unknown date

  
This is dated June 1998. It's a fun techbase / castle-style map, that starts off with a nice lot of carnage. It's actually pretty hard until you clear out the first zone, with lots of hitscan monsters and a couple of archviles. The design has some good lighting effects and attention to detail (the author ended his Doom career doing one of the less self-indulgent parts of Gothic99). As noted, all the Mancubi are stuck; perhaps they work in vanilla Doom(?).

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Unknown date

  
A good level, beat it first try on UV. 4/5 -PC

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Unknown date

  
A good challenge, it took 3 tries on ultra violence to beat it, it was fun. The mancubuses for some reason were placed in such positions that they cannot move and end up being unable to attack.. I don't know if this was deliberate or not... 4/5 ~Mike Reiner

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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