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Earthbase3

   (7 reviews)
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A Military base, dark, and abandoned (except for baddies, of course!)


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Kingpin3

  
Really good little map from 98 :) 4 stars

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Unknown date

  
Rated 2.5 Earthbase 3, MAP01. A compact single doom level. Three buildings with three keys, laid out as bunkers, play progressing from building to building according to keys. Mixture of stone and computer, adjacent. Some computers are chopped off to put doors through. Stairs and objects are out of scale, feels like giants lived there. Tough to start, with inadequate ammo, forcing some drastic measures to survive. The usual key on a pedestal trap, several times.

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Unknown date

  
A goodly bit of combat. The mancubuses don't do anything -- they just sit there, no matter how much you hurt them, waiting to be killed. Is that a technical problem, or the kid's idea of a feint or something?

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Unknown date

  
This is dated June 1998. It's a fun techbase / castle-style map, that starts off with a nice lot of carnage. It's actually pretty hard until you clear out the first zone, with lots of hitscan monsters and a couple of archviles. The design has some good lighting effects and attention to detail (the author ended his Doom career doing one of the less self-indulgent parts of Gothic99). As noted, all the Mancubi are stuck; perhaps they work in vanilla Doom(?).

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Unknown date

  
A good level, beat it first try on UV. 4/5 -PC

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Unknown date

  
A good challenge, it took 3 tries on ultra violence to beat it, it was fun. The mancubuses for some reason were placed in such positions that they cannot move and end up being unable to attack.. I don't know if this was deliberate or not... 4/5 ~Mike Reiner

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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