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Days of Xornox

   (18 reviews)
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About This File

This only has levels 1-7 and 9-11 because I'm not allowed to put level 8 on because it looks too much like level 1 on Doom2. This is a wad that normally has 11 levels. This is just part of a game that I am making. It has a totaly new story and will enentually have new enemies and things. This wad is mainly the beginning of the game and all the enemies are regular. I mainly put this here because I didn't want something to happen to this on my computer. I will also be sending in others such as Forest, Forestboss, Earth, Earthboss, Bridge, Firecastle, Fireboss, Wind, Wind boss, Shape, Self, and several others untill I get to Xornox.


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Myst.Haruko

  

Everything is placed randomly-starting with things,textures and ending with progression. In the end I've lost interest to finish this mapset in legal ways and I don't feel sorry for this,because I didn't miss anything important. This is the weakest mapset of "days of xornox" saga. 

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Unknown date

  
First I had to repair the wad structure to even get it to run. Then I got to play through 10 whole levels of utter shit. Totally random texture use, annoying level design, poorly marked doors, Nazis, Keens... Stay away from this, stay far away.

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Unknown date

  
I did not finish the first level. This was truly hideous, using a set of graphics which look more like a terrible rendering error than actual texture choices. This may result from the fact that the WAD contained four texture files which prevent it from functioning without deleting three of them. I'm really quite sorry I played this.

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Unknown date

  
After playing all of the Xornox wads found on the idgames archive even though they suck, I couldn't find Ice boss, Jungle, Jungle boss, Desert, Desert Boss, Heneath, and Xornox himself. Is there a way to contact Frank Laing because his old email address is dead and I want to see the rest of his wads that aren't on the archive.

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Unknown date

  
Uh guys, if you had bothered to read the text file, which clearly you didn't, he says this project is unfinished and the main reason he uploaded it was to back it up in case of hard drive failure. So it's a bit unfair to vote down something that's unfinished. You act like it's the end of the fucking world when you waste 5 minutes of your precious life playing a bad wad. If you don't want to play bad wads, then only play wads with 4 or more stars. Fags.

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Unknown date

  
"0 stars" does seem a fair assessment. The badness here is not even of the amusing variety. No challenge, and no fun.

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Unknown date

  
i liked the xornox series, hope someone uploads the missing ones...

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Unknown date

  
KN00BS MAKING "AMAZING" TC's TAKE NOTE! - This is what it will look like when you give up on it 2 months later

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Unknown date

  
suck. -Xaser

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Unknown date

  
This is as bad as the reviews suggest; Map01 starts with you looking straight at a texture error, and indeed the level resembles WOW.wad - the one with the "illusio-pit" - but larger. In fact it resembles the unholy spawn of SKY MAY BE and WOW.wad. And that's Map01. I then skipped to Map11, which is a lamentably poor winding corridor, and then I stopped. The author was prolific, with several other mini-megawads in the archive; I imagine they're not very good.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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