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Days of Xornox

   (18 reviews)
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About This File

This only has levels 1-7 and 9-11 because I'm not allowed to put level 8 on because it looks too much like level 1 on Doom2. This is a wad that normally has 11 levels. This is just part of a game that I am making. It has a totaly new story and will enentually have new enemies and things. This wad is mainly the beginning of the game and all the enemies are regular. I mainly put this here because I didn't want something to happen to this on my computer. I will also be sending in others such as Forest, Forestboss, Earth, Earthboss, Bridge, Firecastle, Fireboss, Wind, Wind boss, Shape, Self, and several others untill I get to Xornox.


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Misty

  

Everything is placed randomly-starting with things,textures and ending with progression. In the end I've lost interest to finish this mapset in legal ways and I don't feel sorry for this,because I didn't miss anything important. This is the weakest mapset of "days of xornox" saga. 

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Unknown date

  
First I had to repair the wad structure to even get it to run. Then I got to play through 10 whole levels of utter shit. Totally random texture use, annoying level design, poorly marked doors, Nazis, Keens... Stay away from this, stay far away.

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Unknown date

  
I did not finish the first level. This was truly hideous, using a set of graphics which look more like a terrible rendering error than actual texture choices. This may result from the fact that the WAD contained four texture files which prevent it from functioning without deleting three of them. I'm really quite sorry I played this.

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Unknown date

  
After playing all of the Xornox wads found on the idgames archive even though they suck, I couldn't find Ice boss, Jungle, Jungle boss, Desert, Desert Boss, Heneath, and Xornox himself. Is there a way to contact Frank Laing because his old email address is dead and I want to see the rest of his wads that aren't on the archive.

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Unknown date

  
Uh guys, if you had bothered to read the text file, which clearly you didn't, he says this project is unfinished and the main reason he uploaded it was to back it up in case of hard drive failure. So it's a bit unfair to vote down something that's unfinished. You act like it's the end of the fucking world when you waste 5 minutes of your precious life playing a bad wad. If you don't want to play bad wads, then only play wads with 4 or more stars. Fags.

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Unknown date

  
"0 stars" does seem a fair assessment. The badness here is not even of the amusing variety. No challenge, and no fun.

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Unknown date

  
i liked the xornox series, hope someone uploads the missing ones...

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Unknown date

  
KN00BS MAKING "AMAZING" TC's TAKE NOTE! - This is what it will look like when you give up on it 2 months later

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Unknown date

  
suck. -Xaser

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Unknown date

  
This is as bad as the reviews suggest; Map01 starts with you looking straight at a texture error, and indeed the level resembles WOW.wad - the one with the "illusio-pit" - but larger. In fact it resembles the unholy spawn of SKY MAY BE and WOW.wad. And that's Map01. I then skipped to Map11, which is a lamentably poor winding corridor, and then I stopped. The author was prolific, with several other mini-megawads in the archive; I imagine they're not very good.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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