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The Abdelazer

   (21 reviews)
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About This File

Single player only.


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doomedwarrior1981

  
Not bad really good gameplay

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roadworx

  
This is a very well detailed map with fun gameplay. It has some flaws, like being cramped in some areas, but thankfully it is done right.

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Guest

Unknown date

  
Quite a fun mid-period map; more detailed and complex than the old-school 1994-95 maps, and simpler and less ironic than modern-day wads. There are lots of traps that don't hem the player in, and so you can just back out of most of them, which is mellow.

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Guest

Unknown date

  
Pretty darned good.

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Guest

Unknown date

  
This is dated June 1998. You fight a goodly number of monsters (almost 300) in a simple but pleasing green stone castle. You generally fight large numbers of weaker monsters, which is fine by me; you mow them down easily enough, and it's not hard. The level of carnage is good. Almost every object and switch is a trap, but you only ever get trapped by a dozen imps, so it's not exactly Hell Revealed. But I liked it, it's fun.

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Guest

Unknown date

  
Although the motif gets tiring after awhile, the level was well-played and well designed. I also noticed that there were way too many shotgun shells and not enough bullets, and I am a shotgun user on almost anything. --MechWarrior Jake Pryde

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Guest

Unknown date

  
good 30 minutes or so of fun to be had here. worth a download and playthrough.-4/5

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Guest

Unknown date

  
technically ok, but look and plays too artificial and so quite boring. **

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Guest

Unknown date

  
Pretty cool lil' level

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Guest

Unknown date

  
very fun a classick map with good action

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Guest

Unknown date

  
I pretty liked this

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Guest

Unknown date

  
very nice looking wad, and gameplay is good - PerOxyd

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Guest

Unknown date

  
Rated 3.6, MAP01 A linear Doom level with one line of play, with key on a pedestal traps, and monsters hiding in the walls waiting for you. Different, and yet very familiar. Very playable and not too difficult, but must use savegame in some places.

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Guest

Unknown date

  
this was easy at first, but it got harder at the end. it took me more than half an hour to beat it. pretty good!

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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