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Bug Out

   (1 review)
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About This File

This is a remake of vilebug.wad. I thought the original wad and demo was lame(or the wad any- way). I completly remade the wad, and the demo.

The map is meant to show the Arch-Vile bug, Reverant bug and the Voodoo bug. The demo does show off the Archie and Reverant bugs, and also only one aspect of the Voodoo bug. Not the aspect I was looking for, but one that I have never seen. After I died, I had about 80% health, but I was still dead. The Reverant then continued to shoot me until my health was at 0. I found this very interesting. At any rate, the Voodoo bug seems to have a lot of 'backdoors'. One of these is the ability to walk around with 0% health. I have no idea how to make this happen though, so if one of you good people out there could tell me, I'd be greatful. Thanks.


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Unknown date

  
more or less a wad made to show some of the old bugs in doom, most of witch were fixed with ports this so this is pritymutch pointless,

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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