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Bug Out

   (1 review)
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About This File

This is a remake of vilebug.wad. I thought the original wad and demo was lame(or the wad any- way). I completly remade the wad, and the demo.

The map is meant to show the Arch-Vile bug, Reverant bug and the Voodoo bug. The demo does show off the Archie and Reverant bugs, and also only one aspect of the Voodoo bug. Not the aspect I was looking for, but one that I have never seen. After I died, I had about 80% health, but I was still dead. The Reverant then continued to shoot me until my health was at 0. I found this very interesting. At any rate, the Voodoo bug seems to have a lot of 'backdoors'. One of these is the ability to walk around with 0% health. I have no idea how to make this happen though, so if one of you good people out there could tell me, I'd be greatful. Thanks.

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Unknown date

more or less a wad made to show some of the old bugs in doom, most of witch were fixed with ports this so this is pritymutch pointless,

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.