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CRESTFALLEN

   (21 reviews)
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About This File

Small and tight. Use your fists to be sure you have enough ammo in the end. Many of my influences comes from Malcolm Sailor's Chord-series...


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Obsidian

  
While admittedly short, the environment is very well detailed(this was 1994, remember) and the gameplay is claustrophobic while still being fun, something that's difficult to do. I'd give it 3.5 stars if I could, but I'll round up to 4 instead. - Obsidian

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Guest

  
Ultra-short sort-of concept wad. Gameplay consists of fighting some monsters in one very small center area with 4 narrow rooms reachable via teleports, and is totally uninteresting. All-over I cannot take this seriously as a map, so 1* for the effort.

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Martin

  
This must be a joke!

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Guest

Unknown date

  
Great map. The map is physically small, but does a great job of making itself feel longer than it really is while keeping gameplay challenging and fun. The map may not take long to complete, but it plays well while it lasts. UV skill is difficult but not excessive, and fans of the berserk pack should like this one. 4/5 -Reckoner

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Guest

Unknown date

  
Intense and unforgettable. But way too short. 4/5.

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Aebeatia Sookies

Unknown date

  
This barely constitutes a level. It feels more like an experiment.

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Guest

Unknown date

  
Good survival map while it lasts. ~vf

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Guest

Unknown date

  
Intense, but short 3/5

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Guest

Unknown date

  
This wad is pretty well thought out, but it could have been a little longer. 4/5 - josh

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Guest

Unknown date

  
Well, it's decent while it lasts; but it's like the first fifth of a much larger level. And you get too much plasma ammunition for it to be the kind of white-knuckle challenge the author intended (and the start is aggravating).

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Guest

Unknown date

  
Good concept and fun, but it's just too short.

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Guest

Unknown date

  
Badass level with intense gameplay. 30 something monsters that feel like your fighting against 200 monsters.

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Guest

Unknown date

  
good small level.

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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