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Doom2 music band WADs

   (8 reviews)
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About This File

17 bands:
311
Alice in chains
Bad Religion
Bush
Garbage
Greenday
Iron Maiden
Korn
Marilyon Manson
Metallica
Offspring
Pantera
Reel Big Fish
Black Sabbath
Snoop doggy dog
Sugar Ray
Tool


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CyberKill

  
Each band has a separate WAD which is pretty cool. The instrument choices seem to be pretty solid and the recreations resemble the originals well. But for some bands you only get a couple tracks, which is fine but the novelty won't last too long.

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Unknown date

  
Tool appears to be at the very bottom AFTER the other text so that makes 17.

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Unknown date

  
You'll notice that, although the readme promises seventeen bands, the author only list sixteen. The file consists of sixteen wad files that each contain several midi tunes (including over a megabyte of Metallica midis). The bands are a snapshot of what was popular with American kids ten years ago. The Snoopy Snoopy Dogg Dogg midis are as pointless as you would expect. This is one of the few files that could be deleted from Doomworld without any potential loss.

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Unknown date

  
wow seriously who would put a rap song in doom that craps repetitive enough but without words and in midi id hate to play the level snoop dogg is on

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Unknown date

  
lol wtf

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Unknown date

  
who is marilyon manson?

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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