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Doom2 music band WADs

   (8 reviews)
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About This File

17 bands:
311
Alice in chains
Bad Religion
Bush
Garbage
Greenday
Iron Maiden
Korn
Marilyon Manson
Metallica
Offspring
Pantera
Reel Big Fish
Black Sabbath
Snoop doggy dog
Sugar Ray
Tool


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CyberKill

  
Each band has a separate WAD which is pretty cool. The instrument choices seem to be pretty solid and the recreations resemble the originals well. But for some bands you only get a couple tracks, which is fine but the novelty won't last too long.

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Unknown date

  
Tool appears to be at the very bottom AFTER the other text so that makes 17.

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Unknown date

  
You'll notice that, although the readme promises seventeen bands, the author only list sixteen. The file consists of sixteen wad files that each contain several midi tunes (including over a megabyte of Metallica midis). The bands are a snapshot of what was popular with American kids ten years ago. The Snoopy Snoopy Dogg Dogg midis are as pointless as you would expect. This is one of the few files that could be deleted from Doomworld without any potential loss.

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Unknown date

  
wow seriously who would put a rap song in doom that craps repetitive enough but without words and in midi id hate to play the level snoop dogg is on

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Unknown date

  
lol wtf

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Unknown date

  
who is marilyon manson?

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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