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DAMMIT.WAD

   (5 reviews)
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About This File

A 3 level set. These levels were made years ago, and never released. They've been cleaned up somewhat, added to, and made BOOM 'aware'. There are some texture mis-alignments. But fixing them would mean reworking the levels in some spots and I decided to leave them. Continuity from level to level is non-existant. Level 1 - 'Dammit' - You are forced to go one way until you climb the stairs at the foot of the dam. Then you have choices. Each choice will eventually get you to the exit. But whats the fun in that? Kill all the bad guys first (if you can stay alive). No keys, just kill. Level 2 - Could be 'Hard 4 You' - The so called flat earth syndrome abounds. But what the heck... your on an island in the sky, far along on your journey to hell. All in all its a strange place. Cyber is in this level. Easy kill. A couple keys. Level 3 - 'The House of Wanagi' - Visit Wanagi's house. You start in the bathroom. Highly detailed. No keys.


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Guest

Unknown date

  
They're fine levels, not exceptional but fun; the second and first are the best, in that order, although there's another level with a dam in it that's better (I can't remember the name, but it's very large and possible one of Doomworld's "top ten" of a particular year). The levels work in ZDoom and presumably other modern source ports. I'm surprised no-one has reviewed or rated them before.

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Guest

Unknown date

  
Good old 1998, that was a good year. In 1998 I to was using DCK 3.62, go Ben Morris. Anyway these maps are ok for 98. 3/15/07

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Guest

Unknown date

  
Awesomely surreal and unique design. Those maps feel like ICARUS leftovers. 5 stars.

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Guest

Unknown date

  
That was fun, though I wasn't able to complete the last level (in the house). One room had me shooting myself. I did manage to jump onto the swimming pool, but was unable to get into one of the spaces from there where a switch appeared. Is that how the game progresses toward the end? Or is there simply no end?

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TimeOfDeath

Unknown date

  
I like Harq maps, but got stuck in the fireplace room in map03.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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