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The Beyond

   (7 reviews)
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About This File

A few months ago a sect of devil worshippers settled down in your town. There are rumors that they celebrate horrible rituals and even human sacrifices in their castle-like house. But you have not cared much about these rumors, until one day your girl-friend disappears without a trace. You start investigating and find out that the sect had been in need for a virgin sacrifice in order to summon two horrible demon lords straight out of hell. You grab your father's pistol and leave towards the castle to rescue your girl. You enter the house through the ventilation shaft. Just when you start looking around, you hear an unearthly howling. You are too late! Your girl-friend has taken her last breath on the sacrificing altar. The creatures of hell have already arrived in this world. You swear bloody revenge, hoping the two demon lords are late.


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Unknown date

  
crap

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Unknown date

  
A dull map from a bygone age; the backstory is odd in that the baddies are "devil worshippers". As any fool knows, Doom fans are themselves invariably devil worshippers, and so this is a curiously self-flagellating level. This is better-looking than most levels of the period, but it bored me senseless, with a mixture of mostly square rooms and some dark narrow mazes that belong in Zork rather than Doom.

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Unknown date

  
Avoid it like the AIDS.

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A large and boring temple with mostly brick parts, but also brownish/wooden parts and a big techlab-part. Lots of exploration, some nifty secrets, but I had to struggle to stay awake when playing this (there's not much action to speak of). I doubt you'll have patience enough to get 100% kills and secrets here... most likely you'll stumble upon the blue key, and head for the exit; or better yet, skip the map altogether. --2/5

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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