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The Beyond

   (8 reviews)
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About This File

A few months ago a sect of devil worshippers settled down in your town. There are rumors that they celebrate horrible rituals and even human sacrifices in their castle-like house. But you have not cared much about these rumors, until one day your girl-friend disappears without a trace. You start investigating and find out that the sect had been in need for a virgin sacrifice in order to summon two horrible demon lords straight out of hell. You grab your father's pistol and leave towards the castle to rescue your girl. You enter the house through the ventilation shaft. Just when you start looking around, you hear an unearthly howling. You are too late! Your girl-friend has taken her last breath on the sacrificing altar. The creatures of hell have already arrived in this world. You swear bloody revenge, hoping the two demon lords are late.


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Nobody

  

The architecture had a theme and it did well expressing the theme, methinks.  Simple, but effective.

The details were small touches, and the ducts of blood were especially clever.

 

The texturing was similarly suitable.  If it meant a lot of brown and red, hey, that's what Doom supplied.  Also, it was thematically necessary.  Seek out other themes if you want something else.

 

Because I was looking at the textures, I saw a few places where the textures should've been varied a little so those mis-alignments could be hidden, but it was a first map and not everybody thinks of such things when they begin.

 

Thematically, It would've been better with different enemies, like hooded and cloaked cultists and mutilated monsters.  E.g perhaps try with pwads which copy enemies from Hexen or the like.

 

It is more about its theme than stuffing the map with enemies:  as was explained in the Read Me.

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Unknown date

  
crap

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Unknown date

  
A dull map from a bygone age; the backstory is odd in that the baddies are "devil worshippers". As any fool knows, Doom fans are themselves invariably devil worshippers, and so this is a curiously self-flagellating level. This is better-looking than most levels of the period, but it bored me senseless, with a mixture of mostly square rooms and some dark narrow mazes that belong in Zork rather than Doom.

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Unknown date

  
Avoid it like the AIDS.

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A large and boring temple with mostly brick parts, but also brownish/wooden parts and a big techlab-part. Lots of exploration, some nifty secrets, but I had to struggle to stay awake when playing this (there's not much action to speak of). I doubt you'll have patience enough to get 100% kills and secrets here... most likely you'll stumble upon the blue key, and head for the exit; or better yet, skip the map altogether. --2/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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