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Terror Mall

   (12 reviews)
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About This File

A 4 level episode starting at e3m1 and finishing at

e3m8. Unlike CPHOBOS, all of the secrets here

have better hints to their existance. This episode

has extensive new graphics and is built to look

just like a mall with a new monster. Uses DeHackEd

for new effects such as shooting computers or

windows, the new monster and new text.

For you deathmatch players, I have put in a button

on level 3 that will take you back to level 2 for a

2 level cycle that goes until you are ready to

finish. Then just go to the normal exit.

Unless people insist, this is probably my last

episode/levels for Doom. Let me know what you


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the grey road mixed with dark lighting gives the spectre an advantage. I really like the first map layout, but I also like the other mall maps. I can't remember e1m7 too well other than a simple map guards by hallway cyberdemons? That sucked. Unfortunately, there mall maps don't really stand too well to time. The new monster graphics are really weird! Oh well. ~2/5

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E3M7 has some of the worst progression in a map that I've seen. a number of the sprite changes are dreadful too.

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Legendary E3M7 midi

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Unknown date

One of the greatest wads that I have played. Brilliant.

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Unknown date

One of the earliest maps I remembered playing as a kid with new graphics/sound/music . Which in turn made it an instant favorite.

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Unknown date

I think the DEH lump isn't working quite as intended, the inanimate objects scream in pain and bleed when I shoot them. This is from 1994, complete with a BBS texture and everything. It feels old, but it's fun to check out.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.