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Terror Mall

   (12 reviews)
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About This File

A 4 level episode starting at e3m1 and finishing at

e3m8. Unlike CPHOBOS, all of the secrets here

have better hints to their existance. This episode

has extensive new graphics and is built to look

just like a mall with a new monster. Uses DeHackEd

for new effects such as shooting computers or

windows, the new monster and new text.

For you deathmatch players, I have put in a button

on level 3 that will take you back to level 2 for a

2 level cycle that goes until you are ready to

finish. Then just go to the normal exit.

Unless people insist, this is probably my last

episode/levels for Doom. Let me know what you

think.


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Guest

  
the grey road mixed with dark lighting gives the spectre an advantage. I really like the first map layout, but I also like the other mall maps. I can't remember e1m7 too well other than a simple map guards by hallway cyberdemons? That sucked. Unfortunately, there mall maps don't really stand too well to time. The new monster graphics are really weird! Oh well. ~2/5

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NuMetalManiak

  
E3M7 has some of the worst progression in a map that I've seen. a number of the sprite changes are dreadful too.

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ReFracture

  
Legendary E3M7 midi

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Guest

Unknown date

  
One of the greatest wads that I have played. Brilliant.

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MegaZzZeux

Unknown date

  
One of the earliest maps I remembered playing as a kid with new graphics/sound/music . Which in turn made it an instant favorite.

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Doomkid

Unknown date

  
I think the DEH lump isn't working quite as intended, the inanimate objects scream in pain and bleed when I shoot them. This is from 1994, complete with a BBS texture and everything. It feels old, but it's fun to check out.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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