Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

CHEXTC.WAD

   (36 reviews)
Sign in to follow this  

Guest

About This File

Bloodless Doom. Gotta see it. Can be described as being tongue-in-cheek.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Perfect for children, like my little brother (He's 10 years old). I played it, and it's not bad. Automatic 5/5 - Killer11223346 (Now known as TehRandomKill

Share this review


Link to review
Guest

Unknown date

  
well done...

Share this review


Link to review
Guest

Unknown date

  
I remember finding this game in my cereal box. It was fun at the time, but it hasn't aged well. That's not the creator's fault, though. 4/5

Share this review


Link to review
Guest

Unknown date

  
For the non-North American audience, Chex Quest was a freebie given away with the US equivalent of Shreddies. It was also an AOL tie-in. This was back in 1996. No doubt the original CD is a valuable antique in certain circles. This unofficial clone is surprisingly polished, although the samples have been badly converted (they have pops at the end). The graphics are vivid and the sound effects are demented (the 'demons' are a hoot). Infinitely better than fan-made manga Doom conversions.

Share this review


Link to review
Guest

Unknown date

  
WTF? No credit to Digital Cafe? I love Chex Quest btw...

Share this review


Link to review
Guest

Unknown date

  
Chex Quest 1 is the best out of the 2.

Share this review


Link to review
Guest

Unknown date

  
No credit to original author (Digital Cafe)?

Share this review


Link to review
Guest

Unknown date

  
this wads awesome i use to have chex quest 2 pretty fun!

Share this review


Link to review
Guest

Unknown date

  
It's a classic... 5/5

Share this review


Link to review
Guest

Unknown date

  
OMG I love chex quest!!!!

Share this review


Link to review
Guest

Unknown date

  
god that game was kickass!

Share this review


Link to review
Guest

Unknown date

  
XD I remember playing this game back when I was a kid.

Share this review


Link to review
Guest

Unknown date

  
FYI: The original CD came with a copy of AOL software. When the child beat the level, a splash screen would tell kids go online and get part 2. Very damn sneaky on the part of marketing. >:) As for the game, I rate it a 4. Enviroments look good, and the game is pretty solid. Not the most wowing, but memorable.

Share this review


Link to review
Guest

Unknown date

  
very well made but boring levels/action..

Share this review


Link to review
Guest

Unknown date

  
I think I remember this Doom mod. Just get Chex Quest 3 and load it into Skulltag. It has the first two CQ's and a third episode. Still, rated legendary (5/5).

Share this review


Link to review
Guest

Unknown date

  
Chex Quest is, and always will be, my favorite Doom mod.

Share this review


Link to review
Guest

Unknown date

  
I'm perfect. My favorate flimoid is the flembrain

Share this review


Link to review
Guest

Unknown date

  
Not a bad concept, but levels go from ridiculously easy to too hard and are ugly. 1/5

Share this review


Link to review
Guest

Unknown date

  
Heh.. it's a good WAD to kill time. I have never played the original version, but I have found out about it. It's good fun. Play it when you're bored

Share this review


Link to review
Guest

Unknown date

  
There was no point of making this you can just get the original chex quest wad from some abondon ware site.

Share this review


Link to review
Guest

Unknown date

  
anyone got chex quest 2?

Share this review


Link to review
Guest

Unknown date

  
DOOM for kids! Pretty fun to play, actually. The visuals/sounds are funny in a tougue-in-cheek way. Chex Quest 2 is pretty easy to find, use Google.

Share this review


Link to review
Guest

Unknown date

  
Let's face it. Doom without blood is like porn without nudity - it misses the whole point. That said, this looks like a good kid's game. Since my childhood was in the 1970s, I missed out on this one. I hope future generations can enjoy it more than I did. 3/5 from the kid in me.

Share this review


Link to review
Guest

Unknown date

  
chex quest is utter lame shit 0/0

Share this review


Link to review
Guest

Unknown date

  
Kinda engaging in its weirdness for a while, but the gameplay becomes boring all too quickly

Share this review


Link to review
  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
×