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Fracas 01: "'A' Is For Anarchy"

   (2 reviews)
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About This File

mid-sized WAD with emphasis on large,

fast-paced fights. No tedious puzzles or

absurd deathtraps, but there are a couple of

surprises to keep you on your toes.

STORY: The UAC has developed experimental

time-travel technology and has determined

that in the future, the hellspawn are

destined to take over Earth. You are

assigned to travel forward 600 years, to a

world ruled by the demons, and stop them

before they wipe out the few remaining

pockets of humanity. You time-travel

successfully, to a futuristic metropolis

where you are surprised to see your own face

on "Wanted" posters everywhere. Before you

have a chance to slip into hiding, a

"concerned citizen" reports you to the

zombie police, and after a short fight you

are taken into custody. It seems that

before you travelled in time, you forgot to

return a library book... a library book

which is now 600 years overdue.

Your demonic captors cackle heartily at your

lack of an alibi. You are told that you are

being taken to see the feared

Librarian-Inquisitor. Hours later, as you

wait in a holding cell of the library

complex, you remember you've still got your

trusty pistol and 50 rounds of ammo; what a

stroke of luck! Time to go have some words

with the Librarian-Inquisitor and get out of

this place.


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Doomkid

  
Very plain even by 1998 standards, but not vomit. The thing about the 600 year overdue library book - That's funny as hell. Thanks for the laugh, Steve.

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Unknown date

  
Get rid of the unescapable lava pit man. Its what made me stop playing your map. For the record, Eternal Doom already has a storyline concerning time travel, and the fact that you're wanted because of a library book is really a very stupid story. A good try, for a first map.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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