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Fracas 01: "'A' Is For Anarchy"

   (2 reviews)
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About This File

mid-sized WAD with emphasis on large,

fast-paced fights. No tedious puzzles or

absurd deathtraps, but there are a couple of

surprises to keep you on your toes.

STORY: The UAC has developed experimental

time-travel technology and has determined

that in the future, the hellspawn are

destined to take over Earth. You are

assigned to travel forward 600 years, to a

world ruled by the demons, and stop them

before they wipe out the few remaining

pockets of humanity. You time-travel

successfully, to a futuristic metropolis

where you are surprised to see your own face

on "Wanted" posters everywhere. Before you

have a chance to slip into hiding, a

"concerned citizen" reports you to the

zombie police, and after a short fight you

are taken into custody. It seems that

before you travelled in time, you forgot to

return a library book... a library book

which is now 600 years overdue.

Your demonic captors cackle heartily at your

lack of an alibi. You are told that you are

being taken to see the feared

Librarian-Inquisitor. Hours later, as you

wait in a holding cell of the library

complex, you remember you've still got your

trusty pistol and 50 rounds of ammo; what a

stroke of luck! Time to go have some words

with the Librarian-Inquisitor and get out of

this place.

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Very plain even by 1998 standards, but not vomit. The thing about the 600 year overdue library book - That's funny as hell. Thanks for the laugh, Steve.

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Unknown date

Get rid of the unescapable lava pit man. Its what made me stop playing your map. For the record, Eternal Doom already has a storyline concerning time travel, and the fact that you're wanted because of a library book is really a very stupid story. A good try, for a first map.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.