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Fracas 01: "'A' Is For Anarchy"

   (2 reviews)
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About This File

mid-sized WAD with emphasis on large,

fast-paced fights. No tedious puzzles or

absurd deathtraps, but there are a couple of

surprises to keep you on your toes.

STORY: The UAC has developed experimental

time-travel technology and has determined

that in the future, the hellspawn are

destined to take over Earth. You are

assigned to travel forward 600 years, to a

world ruled by the demons, and stop them

before they wipe out the few remaining

pockets of humanity. You time-travel

successfully, to a futuristic metropolis

where you are surprised to see your own face

on "Wanted" posters everywhere. Before you

have a chance to slip into hiding, a

"concerned citizen" reports you to the

zombie police, and after a short fight you

are taken into custody. It seems that

before you travelled in time, you forgot to

return a library book... a library book

which is now 600 years overdue.

Your demonic captors cackle heartily at your

lack of an alibi. You are told that you are

being taken to see the feared

Librarian-Inquisitor. Hours later, as you

wait in a holding cell of the library

complex, you remember you've still got your

trusty pistol and 50 rounds of ammo; what a

stroke of luck! Time to go have some words

with the Librarian-Inquisitor and get out of

this place.

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Very plain even by 1998 standards, but not vomit. The thing about the 600 year overdue library book - That's funny as hell. Thanks for the laugh, Steve.

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Unknown date

Get rid of the unescapable lava pit man. Its what made me stop playing your map. For the record, Eternal Doom already has a storyline concerning time travel, and the fact that you're wanted because of a library book is really a very stupid story. A good try, for a first map.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.