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Fracas 01: "'A' Is For Anarchy"

   (2 reviews)
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About This File

mid-sized WAD with emphasis on large,

fast-paced fights. No tedious puzzles or

absurd deathtraps, but there are a couple of

surprises to keep you on your toes.

STORY: The UAC has developed experimental

time-travel technology and has determined

that in the future, the hellspawn are

destined to take over Earth. You are

assigned to travel forward 600 years, to a

world ruled by the demons, and stop them

before they wipe out the few remaining

pockets of humanity. You time-travel

successfully, to a futuristic metropolis

where you are surprised to see your own face

on "Wanted" posters everywhere. Before you

have a chance to slip into hiding, a

"concerned citizen" reports you to the

zombie police, and after a short fight you

are taken into custody. It seems that

before you travelled in time, you forgot to

return a library book... a library book

which is now 600 years overdue.

Your demonic captors cackle heartily at your

lack of an alibi. You are told that you are

being taken to see the feared

Librarian-Inquisitor. Hours later, as you

wait in a holding cell of the library

complex, you remember you've still got your

trusty pistol and 50 rounds of ammo; what a

stroke of luck! Time to go have some words

with the Librarian-Inquisitor and get out of

this place.


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Doomkid

  
Very plain even by 1998 standards, but not vomit. The thing about the 600 year overdue library book - That's funny as hell. Thanks for the laugh, Steve.

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Unknown date

  
Get rid of the unescapable lava pit man. Its what made me stop playing your map. For the record, Eternal Doom already has a storyline concerning time travel, and the fact that you're wanted because of a library book is really a very stupid story. A good try, for a first map.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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