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classic2.wad

   (4 reviews)
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Unknown date

  
This is dated July 1998, and it's E2M2. You fight 142 baddies in an E2-themed level. It gets off to a hectic, cramped start, and then there's a good teleport battle. The second half of the level bogs down into a mazey section that you can skip entirely; in fact the whole red key section is superfluous. You get loads of weapons, including rockets, although the fighting is close-quarters so you probably won't use them. It's fun while it lasts.

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Unknown date

  
Good: No noticeable texture flaws; Action is fast, frantic, and relentless; Some really nasty traps. Bad: Seems a little TOO hard, at points (e.g., the start of the level); Ammo seems scarce at some points, overabundant at others; Decorations sometimes get in the way during battles. Overall: A good-looking level brought down by being needlessly frustrating. 3/5 -VV

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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